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Scratch Status

Website: scratch.mit.edu

Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations.

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Anonymous Non-Furry. I mean It. Im not a Furry I s      16 days ago  # 12 May 2022
It keeps signing me out and won't let me sign back in for like 20 minutes before letting me in again. Why is this happening? sOmeONe PLeaSe teLL mEE

bread      16 days ago  # 12 May 2022
i cant get in on my school chromebook

yo mom      17 days ago  # 11 May 2022
for some reason i can't save my project even though my internet and power and everything else is fine

xxx_sarvente_xxx      22 days ago  # 6 May 2022
SOMEONE IS PRETENDING TO BE ME IM NOT INAPPROPRIATE PLEASE BELIEVE ME

Landon_And_Emma      23 days ago  # 5 May 2022
IT'S BACK UP!

.      23 days ago  #
What’s happening

Elsa707      23 days ago  #
nvm

tifflve12      23 days ago  #
its back online for me

@RazelBerry0-7 on scratch      23 days ago  #
I am sad tbh

Elsa707      23 days ago  #
Damnit not again

iiSimplyIzzyii      23 days ago  #
yeah it's down for me too-

@RazelBerry0-7 on scratch      23 days ago  #
WHYYYYYY!!????

Landon_And_Emma      23 days ago  #
@xxx_sarvente_xxx WTH IS WRONG WITH YOU!

@RazelBerry0-7 on scratch      23 days ago  #
TwT

Landon_And_Emma      23 days ago  #
Scratch is down

@RazelBerry0-7 on scratch      23 days ago  #
Is it just me, or is scratch down for everyone?

bluefur63      23 days ago  #
hi xxx_sarvente_xxx!

xxx_sarvente_xxx      25 days ago  #
hey thats not me thats someone else i would never do that

xxx_sarvente_xxx      28 days ago  #
i rape people :) scratch is nothing to me anymore I rape 10yo girls and boys :D

xxx_sarvente_xxx      31 days ago  #
Scratch won't let me log in, every single time I try it just takes me back to the home page without me being signed in after I had already attempted logging in. is this just happening to me?

hwsidfhej bwaDHUGSYevlinwksijcutzgnxiekjcionsgxeil      32 days ago  #
qwertyuiopasdfghjklzxcvbnmQWERTYUIOPASDFGHJKLZXCVBNM1234567890-=[]\;',./!@#$%^&*()_+{}|:"<>?

e      32 days ago  #
reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee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eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee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xxx_sarvente_xxx      32 days ago  #
so i can't login it will log me in for a second and then it logs out is this just happening to me or is it everyone

FUCK ME UP CALLMEPINKCOW1      32 days ago  #
ITS BACK F###ING YASSS KISS MY ASS BITCHES

CallMePinkCow1      32 days ago  #
I can't log in I reset my computer still not working I got in on school but I'm at home and it's not working anyone else having this problem if you do ill be on here have a good day and check me out on scratch I'll have the link have a good rainy day <3 https://scratch.mit.edu/users/CallMePinkCow1/

Fnf_dude1      32 days ago  #
Guys i can't log in

Lunite76 / WolvenWay      36 days ago  #
Scratch won't let me log in, every single time I try it just takes me back to the home page without me being signed in after I had already attempted logging in.

sus      37 days ago  #
amogus

Ashalt675      38 days ago  #
ITS BACK FOR ME AFTER 2 DAYS FOR ME

Ashalt675      38 days ago  #
Wooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Scratch---Pixel      38 days ago  #
test

Dixiein      38 days ago  #
scratch crashed again-

@BloxyGaming_Cody On scratch      39 days ago  #
ITS BAK WHOOOHOOOOOO

Blox      39 days ago  #
2 cents

briellebby      39 days ago  #
ITS BACKK ONNN!!!!!

daniel      39 days ago  #
yay!

@PaperMarioFan2022      39 days ago  #
Let's get SCRATCHING PEOPLE!!! :D

@MariExists on scratch      39 days ago  #
Woo it's back,,!!

sertyoiufdxgyugfxchuiohgc      39 days ago  #
woooo

maxxb43 from scratch      39 days ago  #
its baccccccccccck

toes      39 days ago  #
is back!

tomtheturtle1234567      39 days ago  #
yay its back!!!

@everyone      39 days ago  #
@everyone

triax      39 days ago  #
SCRATCH IS BACKKK

     39 days ago  #
holy crap its back

T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽r̽      39 days ago  #
T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽i͓̽s͓̽ ͓̽u͓̽n͓̽l͓̽o͓̽c͓̽k͓̽e͓̽d͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽S͓̽p͓̽e͓̽l͓̽l͓̽ ͓̽V͓̽a͓̽l͓̽l͓̽e͓̽y͓̽ ͓̽(͓̽A͓̽r͓̽e͓̽n͓̽a͓̽ ͓̽5͓̽)͓̽.͓̽ ͓̽H͓̽e͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽-͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽m͓̽e͓̽l͓̽e͓̽e͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽m͓̽o͓̽d͓̽e͓̽r͓̽a͓̽t͓̽e͓̽l͓̽y͓̽ ͓̽h͓̽i͓̽g͓̽h͓̽ ͓̽h͓̽i͓̽t͓̽p͓̽o͓̽i͓̽n͓̽t͓̽s͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽H͓̽e͓̽ ͓̽a͓̽p͓̽p͓̽e͓̽a͓̽r͓̽s͓̽ ͓̽j͓̽u͓̽s͓̽t͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽C͓̽l͓̽a͓̽s͓̽h͓̽ ͓̽o͓̽f͓̽ ͓̽C͓̽l͓̽a͓̽n͓̽s͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽p͓̽a͓̽r͓̽t͓̽;͓̽ ͓̽a͓̽ ͓̽m͓̽a͓̽n͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽b͓̽r͓̽o͓̽w͓̽n͓̽ ͓̽e͓̽y͓̽e͓̽b͓̽r͓̽o͓̽w͓̽s͓̽,͓̽ ͓̽a͓̽ ͓̽b͓̽e͓̽a͓̽r͓̽d͓̽,͓̽ ͓̽a͓̽ ͓̽m͓̽o͓̽h͓̽a͓̽w͓̽k͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽a͓̽ ͓̽g͓̽o͓̽l͓̽d͓̽e͓̽n͓̽ ͓̽b͓̽o͓̽d͓̽y͓̽ ͓̽p͓̽i͓̽e͓̽r͓̽c͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽n͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽l͓̽e͓̽f͓̽t͓̽ ͓̽e͓̽a͓̽r͓̽ ͓̽w͓̽h͓̽o͓̽ ͓̽i͓̽s͓̽ ͓̽r͓̽i͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽ ͓̽h͓̽o͓̽g͓̽.͓̽ ͓̽A͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽c͓̽o͓̽s͓̽t͓̽s͓̽ ͓̽4͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽.͓̽
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͓̽S͓̽t͓̽r͓̽a͓̽t͓̽e͓̽g͓̽y͓̽
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͓̽H͓̽i͓̽s͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽m͓̽o͓̽v͓̽e͓̽ ͓̽s͓̽p͓̽e͓̽e͓̽d͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽o͓̽o͓̽s͓̽t͓̽ ͓̽f͓̽o͓̽r͓̽w͓̽a͓̽r͓̽d͓̽ ͓̽m͓̽i͓̽n͓̽i͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽s͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽a͓̽n͓̽ ͓̽I͓̽c͓̽e͓̽ ͓̽G͓̽o͓̽l͓̽e͓̽m͓̽ ͓̽i͓̽n͓̽ ͓̽a͓̽ ͓̽p͓̽u͓̽s͓̽h͓̽.͓̽ ͓̽A͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽a͓̽m͓̽e͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽,͓̽ ͓̽h͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽f͓̽u͓̽n͓̽c͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽a͓̽s͓̽ ͓̽a͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽l͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽t͓̽p͓̽o͓̽i͓̽n͓̽t͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽s͓̽u͓̽c͓̽h͓̽ ͓̽a͓̽s͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽s͓̽ ͓̽a͓̽s͓̽ ͓̽h͓̽e͓̽ ͓̽s͓̽t͓̽i͓̽l͓̽l͓̽ ͓̽h͓̽a͓̽s͓̽ ͓̽a͓̽ ͓̽f͓̽a͓̽i͓̽r͓̽ ͓̽a͓̽m͓̽o͓̽u͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽h͓̽e͓̽a͓̽l͓̽t͓̽h͓̽.͓̽ ͓̽M͓̽o͓̽s͓̽t͓̽ ͓̽c͓̽h͓̽e͓̽a͓̽p͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽c͓̽o͓̽m͓̽p͓̽l͓̽e͓̽m͓̽e͓̽n͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽e͓̽l͓̽l͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽n͓̽e͓̽a͓̽r͓̽l͓̽y͓̽ ͓̽a͓̽s͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽a͓̽s͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽u͓̽s͓̽u͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽f͓̽o͓̽r͓̽c͓̽e͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽o͓̽n͓̽e͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽o͓̽u͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽h͓̽a͓̽n͓̽d͓̽.͓̽
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͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽s͓̽t͓̽r͓̽u͓̽g͓̽g͓̽l͓̽e͓̽s͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽d͓̽o͓̽w͓̽n͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽q͓̽u͓̽i͓̽c͓̽k͓̽l͓̽y͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽o͓̽b͓̽s͓̽t͓̽r͓̽u͓̽c͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽p͓̽a͓̽t͓̽h͓̽.͓̽ ͓̽B͓̽a͓̽r͓̽b͓̽a͓̽r͓̽i͓̽a͓̽n͓̽s͓̽ ͓̽i͓̽n͓̽ ͓̽p͓̽a͓̽r͓̽t͓̽i͓̽c͓̽u͓̽l͓̽a͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽f͓̽u͓̽l͓̽l͓̽y͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽o͓̽u͓̽t͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽s͓̽t͓̽r͓̽i͓̽c͓̽t͓̽ ͓̽t͓̽i͓̽m͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽p͓̽a͓̽r͓̽t͓̽,͓̽ ͓̽t͓̽h͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽b͓̽e͓̽ ͓̽w͓̽a͓̽r͓̽y͓̽ ͓̽o͓̽f͓̽ ͓̽s͓̽p͓̽e͓̽l͓̽l͓̽s͓̽.͓̽
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͓̽A͓̽ ͓̽H͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽k͓̽i͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽ ͓̽2͓̽ ͓̽h͓̽i͓̽t͓̽s͓̽ ͓̽i͓̽f͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽o͓̽p͓̽ ͓̽o͓̽f͓̽ ͓̽i͓̽t͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽i͓̽f͓̽ ͓̽y͓̽o͓̽u͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽ ͓̽s͓̽o͓̽m͓̽e͓̽t͓̽h͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽u͓̽n͓̽t͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽s͓̽p͓̽l͓̽a͓̽s͓̽h͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽h͓̽i͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽i͓̽t͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽.͓̽
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͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽ ͓̽c͓̽o͓̽n͓̽j͓̽u͓̽n͓̽c͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽F͓̽r͓̽e͓̽e͓̽z͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽s͓̽u͓̽r͓̽p͓̽r͓̽i͓̽s͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽a͓̽l͓̽l͓̽o͓̽w͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽m͓̽u͓̽c͓̽h͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽a͓̽n͓̽t͓̽i͓̽c͓̽i͓̽p͓̽a͓̽t͓̽e͓̽d͓̽,͓̽ ͓̽e͓̽s͓̽p͓̽e͓̽c͓̽i͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽g͓̽o͓̽-͓̽t͓̽o͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽,͓̽ ͓̽o͓̽r͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽i͓̽r͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽h͓̽i͓̽m͓̽.͓̽ ͓̽S͓̽k͓̽e͓̽l͓̽e͓̽t͓̽o͓̽n͓̽s͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽B͓̽a͓̽t͓̽s͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽i͓̽m͓̽m͓̽e͓̽d͓̽i͓̽a͓̽t͓̽e͓̽l͓̽y͓̽ ͓̽b͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽e͓̽d͓̽ ͓̽b͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽p͓̽e͓̽l͓̽l͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽S͓̽p͓̽e͓̽a͓̽r͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽s͓̽,͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽s͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽s͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽t͓̽ ͓̽l͓̽o͓̽w͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽h͓̽e͓̽a͓̽l͓̽t͓̽h͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽e͓̽d͓̽ ͓̽b͓̽y͓̽ ͓̽a͓̽ ͓̽f͓̽o͓̽l͓̽l͓̽o͓̽w͓̽ ͓̽u͓̽p͓̽ ͓̽Z͓̽a͓̽p͓̽ ͓̽o͓̽r͓̽ ͓̽G͓̽i͓̽a͓̽n͓̽t͓̽ ͓̽S͓̽n͓̽o͓̽w͓̽b͓̽a͓̽l͓̽l͓̽.͓̽
͓̽
͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽s͓̽t͓̽r͓̽a͓̽t͓̽e͓̽g͓̽y͓̽ ͓̽i͓̽s͓̽n͓̽'͓̽t͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽a͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽t͓̽a͓̽k͓̽e͓̽ ͓̽a͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽s͓̽t͓̽r͓̽o͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽g͓̽i͓̽v͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽a͓̽m͓̽p͓̽l͓̽e͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽a͓̽r͓̽t͓̽i͓̽c͓̽u͓̽l͓̽a͓̽t͓̽e͓̽ ͓̽a͓̽n͓̽o͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽.͓̽
͓̽
͓̽A͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽ ͓̽n͓̽o͓̽n͓̽-͓̽s͓̽w͓̽a͓̽r͓̽m͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽,͓̽ ͓̽i͓̽t͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽ ͓̽l͓̽o͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽d͓̽u͓̽r͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽f͓̽r͓̽e͓̽e͓̽z͓̽e͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽,͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽l͓̽o͓̽w͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽e͓̽t͓̽ ͓̽u͓̽p͓̽ ͓̽a͓̽ ͓̽m͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽p͓̽u͓̽s͓̽h͓̽.͓̽ ͓̽F͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽r͓̽e͓̽a͓̽s͓̽o͓̽n͓̽,͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽s͓̽ ͓̽s͓̽h͓̽o͓̽u͓̽l͓̽d͓̽ ͓̽e͓̽i͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽g͓̽o͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽+͓̽ ͓̽F͓̽r͓̽e͓̽e͓̽z͓̽e͓̽ ͓̽w͓̽h͓̽e͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽h͓̽a͓̽v͓̽e͓̽ ͓̽o͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽s͓̽ ͓̽b͓̽a͓̽c͓̽k͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽t͓̽ ͓̽u͓̽p͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽a͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽a͓̽t͓̽t͓̽a͓̽c͓̽k͓̽,͓̽ ͓̽o͓̽r͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽a͓̽t͓̽c͓̽h͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽b͓̽o͓̽u͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽e͓̽n͓̽d͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽n͓̽e͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽s͓̽ ͓̽m͓̽u͓̽c͓̽h͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽a͓̽s͓̽ ͓̽p͓̽o͓̽s͓̽s͓̽i͓̽b͓̽l͓̽e͓̽.͓̽
͓̽
͓̽I͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽n͓̽o͓̽t͓̽ ͓̽a͓̽ ͓̽g͓̽o͓̽o͓̽d͓̽ ͓̽i͓̽d͓̽e͓̽a͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽e͓̽n͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽s͓̽i͓̽m͓̽p͓̽l͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽s͓̽t͓̽r͓̽o͓̽y͓̽ ͓̽a͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽e͓̽s͓̽p͓̽e͓̽c͓̽i͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽i͓̽f͓̽ ͓̽i͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽ ͓̽a͓̽v͓̽a͓̽i͓̽l͓̽a͓̽b͓̽l͓̽e͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽C͓̽r͓̽o͓̽w͓̽n͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽s͓̽ ͓̽b͓̽e͓̽c͓̽o͓̽m͓̽e͓̽s͓̽ ͓̽s͓̽u͓̽b͓̽s͓̽t͓̽a͓̽n͓̽t͓̽i͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽d͓̽i͓̽f͓̽f͓̽i͓̽c͓̽u͓̽l͓̽t͓̽.͓̽ ͓̽S͓̽p͓̽e͓̽l͓̽l͓̽s͓̽ ͓̽o͓̽r͓̽ ͓̽s͓̽i͓̽m͓̽p͓̽l͓̽y͓̽ ͓̽w͓̽a͓̽i͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽l͓̽i͓̽f͓̽e͓̽t͓̽i͓̽m͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽e͓̽x͓̽c͓̽e͓̽p͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽n͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽C͓̽o͓̽l͓̽l͓̽e͓̽c͓̽t͓̽o͓̽r͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽K͓̽i͓̽n͓̽g͓̽'͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽,͓̽ ͓̽h͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽s͓̽t͓̽r͓̽o͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽C͓̽o͓̽l͓̽l͓̽e͓̽c͓̽t͓̽o͓̽r͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽a͓̽ ͓̽p͓̽o͓̽s͓̽i͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽t͓̽r͓̽a͓̽d͓̽e͓̽,͓̽ ͓̽t͓̽h͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽b͓̽o͓̽t͓̽h͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽s͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽u͓̽s͓̽u͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽m͓̽e͓̽a͓̽n͓̽ ͓̽h͓̽e͓̽ ͓̽d͓̽o͓̽e͓̽s͓̽ ͓̽n͓̽o͓̽t͓̽ ͓̽s͓̽u͓̽r͓̽v͓̽i͓̽v͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽n͓̽y͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽s͓̽e͓̽n͓̽d͓̽s͓̽ ͓̽i͓̽n͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽,͓̽ ͓̽i͓̽t͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽n͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽r͓̽t͓̽u͓̽n͓̽i͓̽t͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽g͓̽a͓̽i͓̽n͓̽ ͓̽s͓̽p͓̽e͓̽l͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽v͓̽a͓̽l͓̽u͓̽e͓̽.͓̽
͓̽
͓̽I͓̽n͓̽ ͓̽a͓̽ ͓̽d͓̽e͓̽c͓̽k͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽s͓̽e͓̽v͓̽e͓̽r͓̽a͓̽l͓̽ ͓̽l͓̽o͓̽w͓̽-͓̽c͓̽o͓̽s͓̽t͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽s͓̽,͓̽ ͓̽i͓̽t͓̽ ͓̽m͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽b͓̽e͓̽ ͓̽w͓̽o͓̽r͓̽t͓̽h͓̽ ͓̽i͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽i͓̽m͓̽p͓̽l͓̽y͓̽ ͓̽s͓̽e͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽ ͓̽o͓̽n͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽s͓̽e͓̽ ͓̽d͓̽e͓̽c͓̽k͓̽s͓̽ ͓̽s͓̽h͓̽u͓̽f͓̽f͓̽l͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽i͓̽r͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽r͓̽o͓̽t͓̽a͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽q͓̽u͓̽i͓̽c͓̽k͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽,͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽a͓̽r͓̽r͓̽i͓̽v͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽i͓̽r͓̽ ͓̽n͓̽e͓̽x͓̽t͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽b͓̽e͓̽f͓̽o͓̽r͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽n͓̽e͓̽x͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽r͓̽r͓̽i͓̽v͓̽e͓̽s͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽r͓̽o͓̽t͓̽a͓̽t͓̽i͓̽o͓̽n͓̽.͓̽
͓̽
͓̽L͓̽o͓̽n͓̽g͓̽-͓̽r͓̽a͓̽n͓̽g͓̽e͓̽d͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽F͓̽l͓̽y͓̽i͓̽n͓̽g͓̽ ͓̽M͓̽a͓̽c͓̽h͓̽i͓̽n͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽s͓̽n͓̽i͓̽p͓̽e͓̽ ͓̽t͓̽h͓̽o͓̽s͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽,͓̽ ͓̽p͓̽r͓̽e͓̽s͓̽e͓̽r͓̽v͓̽i͓̽n͓̽g͓̽ ͓̽s͓̽o͓̽m͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽h͓̽e͓̽a͓̽l͓̽t͓̽h͓̽,͓̽ ͓̽p͓̽o͓̽s͓̽s͓̽i͓̽b͓̽l͓̽y͓̽ ͓̽a͓̽l͓̽l͓̽o͓̽w͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽g͓̽e͓̽t͓̽ ͓̽s͓̽o͓̽m͓̽e͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽
͓̽
͓̽W͓̽h͓̽e͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽r͓̽e͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽i͓̽d͓̽d͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽,͓̽ ͓̽u͓̽n͓̽d͓̽e͓̽r͓̽s͓̽t͓̽a͓̽n͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽m͓̽e͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽t͓̽y͓̽p͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽h͓̽e͓̽l͓̽p͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽c͓̽e͓̽r͓̽t͓̽a͓̽i͓̽n͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽.͓̽
͓̽
͓̽P͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽s͓̽u͓̽c͓̽h͓̽ ͓̽a͓̽s͓̽ ͓̽s͓̽p͓̽a͓̽w͓̽n͓̽e͓̽r͓̽s͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽C͓̽o͓̽l͓̽l͓̽e͓̽c͓̽t͓̽o͓̽r͓̽ ͓̽h͓̽a͓̽v͓̽e͓̽ ͓̽a͓̽ ͓̽l͓̽a͓̽r͓̽g͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽t͓̽b͓̽o͓̽x͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽;͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽m͓̽e͓̽a͓̽n͓̽s͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽i͓̽f͓̽ ͓̽a͓̽ ͓̽p͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽w͓̽a͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽3͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽s͓̽ ͓̽a͓̽w͓̽a͓̽y͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽r͓̽i͓̽v͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽i͓̽d͓̽d͓̽l͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽s͓̽i͓̽d͓̽e͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽n͓̽ ͓̽i͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽i͓̽m͓̽p͓̽o͓̽s͓̽s͓̽i͓̽b͓̽l͓̽e͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽m͓̽e͓̽n͓̽t͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽g͓̽e͓̽t͓̽ ͓̽p͓̽u͓̽l͓̽l͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽.͓̽
͓̽
͓̽D͓̽e͓̽f͓̽e͓̽n͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽h͓̽a͓̽v͓̽e͓̽ ͓̽a͓̽ ͓̽s͓̽m͓̽a͓̽l͓̽l͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽t͓̽b͓̽o͓̽x͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽a͓̽ ͓̽p͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽m͓̽e͓̽a͓̽n͓̽s͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽i͓̽f͓̽ ͓̽a͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽w͓̽a͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽e͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽s͓̽ ͓̽a͓̽w͓̽a͓̽y͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽r͓̽i͓̽v͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽i͓̽d͓̽d͓̽l͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽s͓̽i͓̽d͓̽e͓̽,͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽l͓̽e͓̽f͓̽t͓̽ ͓̽o͓̽r͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽s͓̽i͓̽d͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽A͓̽r͓̽e͓̽n͓̽a͓̽ ͓̽m͓̽a͓̽y͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽b͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽i͓̽t͓̽ ͓̽d͓̽u͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽i͓̽t͓̽s͓̽ ͓̽s͓̽m͓̽a͓̽l͓̽l͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽t͓̽b͓̽o͓̽x͓̽.͓̽
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͓̽I͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽ ͓̽h͓̽a͓̽s͓̽ ͓̽a͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽l͓̽r͓̽e͓̽a͓̽d͓̽y͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽d͓̽o͓̽w͓̽n͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽c͓̽e͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽r͓̽e͓̽n͓̽a͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽t͓̽r͓̽i͓̽e͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽i͓̽t͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽e͓̽d͓̽g͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽r͓̽e͓̽n͓̽a͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽u͓̽s͓̽e͓̽ ͓̽c͓̽e͓̽r͓̽t͓̽a͓̽i͓̽n͓̽ ͓̽a͓̽i͓̽r͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽p͓̽u͓̽s͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽w͓̽a͓̽r͓̽d͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽s͓̽ ͓̽i͓̽t͓̽ ͓̽j͓̽u͓̽m͓̽p͓̽s͓̽ ͓̽o͓̽v͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽r͓̽i͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽l͓̽y͓̽ ͓̽d͓̽e͓̽n͓̽y͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽a͓̽t͓̽t͓̽e͓̽m͓̽p͓̽t͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽y͓̽ ͓̽m͓̽u͓̽s͓̽t͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽l͓̽r͓̽e͓̽a͓̽d͓̽y͓̽ ͓̽h͓̽o͓̽v͓̽e͓̽r͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽v͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽c͓̽o͓̽r͓̽r͓̽e͓̽c͓̽t͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽m͓̽e͓̽n͓̽t͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽q͓̽u͓̽i͓̽c͓̽k͓̽ ͓̽r͓̽e͓̽f͓̽l͓̽e͓̽x͓̽e͓̽s͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽r͓̽e͓̽q͓̽u͓̽i͓̽r͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽c͓̽o͓̽r͓̽r͓̽e͓̽c͓̽t͓̽l͓̽y͓̽ ͓̽p͓̽e͓̽r͓̽f͓̽o͓̽r͓̽m͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽t͓̽e͓̽c͓̽h͓̽n͓̽i͓̽q͓̽u͓̽e͓̽.͓̽
͓̽
͓̽F͓̽o͓̽r͓̽ ͓̽B͓̽a͓̽t͓̽s͓̽,͓̽ ͓̽S͓̽k͓̽e͓̽l͓̽e͓̽t͓̽o͓̽n͓̽ ͓̽D͓̽r͓̽a͓̽g͓̽o͓̽n͓̽s͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽ ͓̽H͓̽o͓̽r͓̽d͓̽e͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽s͓̽h͓̽o͓̽u͓̽l͓̽d͓̽ ͓̽b͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽s͓̽ ͓̽s͓̽o͓̽o͓̽n͓̽ ͓̽a͓̽s͓̽ ͓̽i͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽e͓̽d͓̽.͓̽
͓̽
͓̽F͓̽o͓̽r͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽s͓̽,͓̽ ͓̽S͓̽k͓̽e͓̽l͓̽e͓̽t͓̽o͓̽n͓̽ ͓̽B͓̽a͓̽r͓̽r͓̽e͓̽l͓̽,͓̽ ͓̽M͓̽e͓̽g͓̽a͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽,͓̽ ͓̽F͓̽l͓̽y͓̽i͓̽n͓̽g͓̽ ͓̽M͓̽a͓̽c͓̽h͓̽i͓̽n͓̽e͓̽,͓̽ ͓̽E͓̽l͓̽e͓̽c͓̽t͓̽r͓̽o͓̽ ͓̽D͓̽r͓̽a͓̽g͓̽o͓̽n͓̽,͓̽ ͓̽B͓̽a͓̽b͓̽y͓̽ ͓̽D͓̽r͓̽a͓̽g͓̽o͓̽n͓̽,͓̽ ͓̽I͓̽n͓̽f͓̽e͓̽r͓̽n͓̽o͓̽ ͓̽D͓̽r͓̽a͓̽g͓̽o͓̽n͓̽,͓̽ ͓̽B͓̽a͓̽l͓̽l͓̽o͓̽o͓̽n͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽L͓̽a͓̽v͓̽a͓̽ ͓̽H͓̽o͓̽u͓̽n͓̽d͓̽,͓̽ ͓̽s͓̽t͓̽a͓̽g͓̽g͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽b͓̽o͓̽v͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽m͓̽e͓̽n͓̽t͓̽ ͓̽o͓̽n͓̽e͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽l͓̽e͓̽f͓̽t͓̽ ͓̽s͓̽i͓̽d͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽r͓̽e͓̽n͓̽a͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽v͓̽i͓̽c͓̽e͓̽ ͓̽v͓̽e͓̽r͓̽s͓̽a͓̽.͓̽
͓̽
͓̽T͓̽h͓̽e͓̽y͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽u͓̽s͓̽e͓̽ ͓̽g͓̽r͓̽o͓̽u͓̽n͓̽d͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽a͓̽c͓̽h͓̽i͓̽e͓̽v͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽a͓̽m͓̽e͓̽ ͓̽r͓̽e͓̽s͓̽u͓̽l͓̽t͓̽.͓̽ ͓̽S͓̽o͓̽m͓̽e͓̽t͓̽h͓̽i͓̽n͓̽g͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽a͓̽n͓̽ ͓̽I͓̽c͓̽e͓̽ ͓̽G͓̽o͓̽l͓̽e͓̽m͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽e͓̽d͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽’͓̽s͓̽ ͓̽l͓̽a͓̽n͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽s͓̽p͓̽o͓̽t͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽o͓̽b͓̽s͓̽t͓̽r͓̽u͓̽c͓̽t͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽p͓̽a͓̽t͓̽h͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽f͓̽o͓̽r͓̽c͓̽e͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽t͓̽o͓̽ ͓̽g͓̽o͓̽ ͓̽a͓̽r͓̽o͓̽u͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽c͓̽a͓̽u͓̽s͓̽e͓̽s͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽e͓̽ ͓̽c͓̽l͓̽o͓̽s͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽n͓̽s͓̽t͓̽e͓̽a͓̽d͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽C͓̽r͓̽o͓̽w͓̽n͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽
͓̽
͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽k͓̽i͓̽t͓̽e͓̽ ͓̽V͓̽e͓̽r͓̽y͓̽ ͓̽F͓̽a͓̽s͓̽t͓̽ ͓̽n͓̽o͓̽n͓̽-͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽d͓̽u͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽o͓̽w͓̽n͓̽ ͓̽V͓̽e͓̽r͓̽y͓̽ ͓̽F͓̽a͓̽s͓̽t͓̽ ͓̽s͓̽p͓̽e͓̽e͓̽d͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽f͓̽ ͓̽h͓̽e͓̽ ͓̽i͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽f͓̽o͓̽u͓̽r͓̽t͓̽h͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽,͓̽ ͓̽s͓̽l͓̽i͓̽g͓̽h͓̽t͓̽l͓̽y͓̽ ͓̽i͓̽n͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽s͓̽i͓̽t͓̽e͓̽ ͓̽l͓̽a͓̽n͓̽e͓̽.͓̽ ͓̽H͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽s͓̽t͓̽a͓̽l͓̽l͓̽ ͓̽g͓̽r͓̽o͓̽u͓̽n͓̽d͓̽e͓̽d͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽s͓̽ ͓̽w͓̽h͓̽e͓̽n͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽.͓̽ ͓̽H͓̽e͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽p͓̽u͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽t͓̽o͓̽w͓̽a͓̽r͓̽d͓̽s͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽u͓̽n͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽a͓̽b͓̽l͓̽e͓̽ ͓̽b͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽w͓̽h͓̽e͓̽n͓̽ ͓̽h͓̽e͓̽ ͓̽j͓̽u͓̽m͓̽p͓̽s͓̽ ͓̽o͓̽v͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽.͓̽ ͓̽A͓̽f͓̽t͓̽e͓̽r͓̽ ͓̽l͓̽a͓̽n͓̽d͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽h͓̽e͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽p͓̽u͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽b͓̽a͓̽c͓̽k͓̽.͓̽ ͓̽T͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽u͓̽s͓̽e͓̽f͓̽u͓̽l͓̽ ͓̽w͓̽h͓̽e͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽ ͓̽n͓̽e͓̽e͓̽d͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽a͓̽m͓̽e͓̽ ͓̽l͓̽a͓̽n͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽i͓̽n͓̽g͓̽.͓̽ ͓̽I͓̽t͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽h͓̽e͓̽l͓̽p͓̽ ͓̽s͓̽e͓̽p͓̽a͓̽r͓̽a͓̽t͓̽e͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽b͓̽e͓̽h͓̽i͓̽n͓̽d͓̽ ͓̽a͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽ ͓̽i͓̽n͓̽ ͓̽a͓̽ ͓̽l͓̽a͓̽r͓̽g͓̽e͓̽ ͓̽p͓̽u͓̽s͓̽h͓̽.͓̽
͓̽
͓̽A͓̽ ͓̽T͓̽o͓̽r͓̽n͓̽a͓̽d͓̽o͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽e͓̽c͓̽o͓̽n͓̽d͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽K͓̽i͓̽n͓̽g͓̽'͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽s͓̽t͓̽a͓̽g͓̽g͓̽e͓̽r͓̽e͓̽d͓̽ ͓̽t͓̽w͓̽o͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽s͓̽ ͓̽t͓̽o͓̽w͓̽a͓̽r͓̽d͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽a͓̽c͓̽t͓̽i͓̽v͓̽a͓̽t͓̽e͓̽ ͓̽i͓̽t͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽o͓̽u͓̽t͓̽ ͓̽a͓̽n͓̽y͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽,͓̽ ͓̽h͓̽e͓̽l͓̽p͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽i͓̽n͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽f͓̽u͓̽t͓̽u͓̽r͓̽e͓̽ ͓̽p͓̽u͓̽s͓̽h͓̽e͓̽s͓̽.͓̽ ͓̽T͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽ ͓̽m͓̽e͓̽t͓̽h͓̽o͓̽d͓̽ ͓̽o͓̽f͓̽ ͓̽m͓̽i͓̽t͓̽i͓̽g͓̽a͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽l͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽a͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽,͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽d͓̽o͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽e͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽s͓̽ ͓̽m͓̽a͓̽y͓̽ ͓̽r͓̽e͓̽s͓̽u͓̽l͓̽t͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽K͓̽i͓̽n͓̽g͓̽'͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽h͓̽e͓̽a͓̽l͓̽t͓̽h͓̽ ͓̽b͓̽e͓̽i͓̽n͓̽g͓̽ ͓̽l͓̽o͓̽w͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽e͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽e͓̽d͓̽ ͓̽d͓̽i͓̽r͓̽e͓̽c͓̽t͓̽l͓̽y͓̽,͓̽ ͓̽o͓̽p͓̽e͓̽n͓̽i͓̽n͓̽g͓̽ ͓̽u͓̽p͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽o͓̽s͓̽s͓̽i͓̽b͓̽l͓̽e͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽a͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽a͓̽ ͓̽b͓̽a͓̽c͓̽k͓̽ ͓̽d͓̽o͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽e͓̽ ͓̽c͓̽r͓̽o͓̽w͓̽n͓̽.͓̽ ͓̽A͓̽ ͓̽b͓̽e͓̽t͓̽t͓̽e͓̽r͓̽ ͓̽a͓̽l͓̽t͓̽e͓̽r͓̽n͓̽a͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽p͓̽u͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽a͓̽w͓̽a͓̽y͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽t͓̽t͓̽a͓̽c͓̽k͓̽i͓̽n͓̽g͓̽ ͓̽r͓̽a͓̽n͓̽g͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽a͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽e͓̽ ͓̽C͓̽r͓̽o͓̽w͓̽n͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽s͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽n͓̽e͓̽g͓̽a͓̽t͓̽e͓̽ ͓̽a͓̽l͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽a͓̽s͓̽ ͓̽l͓̽o͓̽n͓̽g͓̽ ͓̽a͓̽s͓̽ ͓̽n͓̽o͓̽n͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽a͓̽l͓̽r͓̽e͓̽a͓̽d͓̽y͓̽ ͓̽d͓̽i͓̽s͓̽t͓̽r͓̽a͓̽c͓̽t͓̽e͓̽d͓̽
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͓̽A͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽p͓̽o͓̽w͓̽e͓̽r͓̽f͓̽u͓̽l͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽,͓̽ ͓̽t͓̽y͓̽p͓̽i͓̽c͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽r͓̽e͓̽f͓̽e͓̽r͓̽r͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽T͓̽r͓̽i͓̽f͓̽e͓̽c͓̽t͓̽a͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽ ͓̽a͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽ ͓̽m͓̽o͓̽s͓̽t͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽p͓̽r͓̽o͓̽t͓̽e͓̽c͓̽t͓̽ ͓̽h͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽o͓̽r͓̽ ͓̽h͓̽i͓̽g͓̽h͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽s͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽u͓̽s͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽t͓̽o͓̽w͓̽e͓̽r͓̽.͓̽
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͓̽T͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽l͓̽y͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽e͓̽d͓̽ ͓̽b͓̽y͓̽ ͓̽L͓̽i͓̽g͓̽h͓̽t͓̽n͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽o͓̽n͓̽e͓̽-͓̽s͓̽h͓̽o͓̽t͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽s͓̽e͓̽v͓̽e͓̽r͓̽e͓̽l͓̽y͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽i͓̽n͓̽g͓̽ ͓̽b͓̽o͓̽t͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽ ͓̽H͓̽o͓̽r͓̽d͓̽e͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽,͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽e͓̽n͓̽e͓̽m͓̽y͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽Z͓̽a͓̽p͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽o͓̽n͓̽e͓̽-͓̽s͓̽h͓̽o͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽a͓̽l͓̽l͓̽.͓̽ ͓̽E͓̽v͓̽e͓̽n͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽e͓̽d͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽h͓̽a͓̽v͓̽e͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽e͓̽v͓̽e͓̽r͓̽e͓̽l͓̽y͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽
͓̽
͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽s͓̽h͓̽o͓̽u͓̽l͓̽d͓̽ ͓̽b͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽b͓̽e͓̽h͓̽i͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽g͓̽i͓̽v͓̽e͓̽ ͓̽i͓̽t͓̽ ͓̽a͓̽ ͓̽b͓̽o͓̽o͓̽s͓̽t͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽i͓̽t͓̽ ͓̽s͓̽t͓̽a͓̽y͓̽s͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽,͓̽ ͓̽p͓̽r͓̽o͓̽t͓̽e͓̽c͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽t͓̽.͓̽
͓̽
͓̽A͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽i͓̽n͓̽e͓̽d͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽a͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽ ͓̽B͓̽a͓̽r͓̽r͓̽e͓̽l͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽w͓̽k͓̽w͓̽a͓̽r͓̽d͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽ ͓̽a͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽.͓̽ ͓̽T͓̽i͓̽m͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽t͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽t͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽s͓̽h͓̽o͓̽t͓̽s͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽s͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽o͓̽s͓̽t͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽w͓̽a͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽a͓̽ ͓̽B͓̽a͓̽r͓̽b͓̽a͓̽r͓̽i͓̽a͓̽n͓̽ ͓̽B͓̽a͓̽r͓̽r͓̽e͓̽l͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽s͓̽h͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽d͓̽o͓̽w͓̽n͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽m͓̽i͓̽n͓̽i͓̽m͓̽a͓̽l͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽a͓̽ ͓̽p͓̽o͓̽s͓̽i͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽t͓̽r͓̽a͓̽d͓̽e͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽l͓̽o͓̽n͓̽g͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽ ͓̽B͓̽a͓̽r͓̽r͓̽e͓̽l͓̽ ͓̽w͓̽a͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽d͓̽i͓̽r͓̽e͓̽c͓̽t͓̽l͓̽y͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽
͓̽
͓̽P͓̽a͓̽i͓̽r͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽B͓̽a͓̽l͓̽l͓̽o͓̽o͓̽n͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽d͓̽e͓̽v͓̽a͓̽s͓̽t͓̽a͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽e͓̽x͓̽e͓̽c͓̽u͓̽t͓̽e͓̽d͓̽ ͓̽p͓̽r͓̽o͓̽p͓̽e͓̽r͓̽l͓̽y͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽a͓̽c͓̽t͓̽ ͓̽a͓̽s͓̽ ͓̽a͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽B͓̽a͓̽l͓̽l͓̽o͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽a͓̽t͓̽e͓̽n͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽m͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽d͓̽e͓̽s͓̽t͓̽r͓̽o͓̽y͓̽ ͓̽a͓̽n͓̽y͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽a͓̽t͓̽t͓̽e͓̽m͓̽p͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽l͓̽o͓̽w͓̽ ͓̽d͓̽o͓̽w͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽ ͓̽i͓̽s͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽v͓̽u͓̽l͓̽n͓̽e͓̽r͓̽a͓̽b͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽a͓̽n͓̽t͓̽i͓̽-͓̽a͓̽i͓̽r͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽s͓̽ ͓̽a͓̽s͓̽ ͓̽n͓̽e͓̽i͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽ ͓̽a͓̽n͓̽y͓̽t͓̽h͓̽i͓̽n͓̽g͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽.͓̽ ͓̽A͓̽d͓̽d͓̽i͓̽t͓̽i͓̽o͓̽n͓̽a͓̽l͓̽l͓̽y͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽e͓̽a͓̽s͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽e͓̽p͓̽a͓̽r͓̽a͓̽t͓̽e͓̽,͓̽ ͓̽d͓̽u͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽d͓̽i͓̽s͓̽p͓̽a͓̽r͓̽i͓̽t͓̽y͓̽ ͓̽i͓̽n͓̽ ͓̽m͓̽o͓̽v͓̽e͓̽ ͓̽s͓̽p͓̽e͓̽e͓̽d͓̽s͓̽.͓̽ ͓̽A͓̽l͓̽t͓̽e͓̽r͓̽n͓̽a͓̽t͓̽i͓̽v͓̽e͓̽l͓̽y͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽B͓̽a͓̽l͓̽l͓̽o͓̽o͓̽n͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽d͓̽i͓̽f͓̽f͓̽e͓̽r͓̽e͓̽n͓̽t͓̽ ͓̽l͓̽a͓̽n͓̽e͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽p͓̽r͓̽e͓̽a͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽e͓̽s͓̽ ͓̽t͓̽h͓̽i͓̽n͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽a͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽r͓̽ ͓̽T͓̽o͓̽r͓̽n͓̽a͓̽d͓̽o͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽r͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽b͓̽a͓̽c͓̽k͓̽ ͓̽t͓̽o͓̽g͓̽e͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽a͓̽n͓̽ ͓̽e͓̽a͓̽s͓̽i͓̽e͓̽r͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽e͓̽.͓̽
͓̽
͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽p͓̽a͓̽i͓̽r͓̽e͓̽d͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽L͓̽u͓̽m͓̽b͓̽e͓̽r͓̽j͓̽a͓̽c͓̽k͓̽ ͓̽a͓̽s͓̽ ͓̽b͓̽o͓̽t͓̽h͓̽ ͓̽a͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽ ͓̽b͓̽a͓̽i͓̽t͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽.͓̽ ͓̽I͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽a͓̽n͓̽ ͓̽e͓̽x͓̽t͓̽r͓̽e͓̽m͓̽e͓̽l͓̽y͓̽ ͓̽h͓̽i͓̽g͓̽h͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽o͓̽u͓̽t͓̽p͓̽u͓̽t͓̽ ͓̽p͓̽o͓̽t͓̽e͓̽n͓̽t͓̽i͓̽a͓̽l͓̽,͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽e͓̽n͓̽e͓̽m͓̽y͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽l͓̽y͓̽ ͓̽t͓̽r͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽i͓̽t͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽a͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽h͓̽a͓̽p͓̽p͓̽e͓̽n͓̽s͓̽,͓̽ ͓̽u͓̽s͓̽e͓̽ ͓̽a͓̽ ͓̽s͓̽p͓̽e͓̽l͓̽l͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽A͓̽r͓̽r͓̽o͓̽w͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽r͓̽e͓̽n͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽e͓̽l͓̽e͓̽s͓̽s͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽m͓̽a͓̽n͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽L͓̽u͓̽m͓̽b͓̽e͓̽r͓̽j͓̽a͓̽c͓̽k͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽d͓̽r͓̽o͓̽p͓̽p͓̽e͓̽d͓̽ ͓̽R͓̽a͓̽g͓̽e͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽m͓̽a͓̽k͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽e͓̽v͓̽e͓̽n͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽d͓̽a͓̽n͓̽g͓̽e͓̽r͓̽o͓̽u͓̽s͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽i͓̽t͓̽ ͓̽n͓̽o͓̽r͓̽m͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽i͓̽s͓̽.͓̽
͓̽
͓̽A͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽e͓̽a͓̽d͓̽l͓̽y͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽i͓̽n͓̽a͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽ ͓̽P͓̽.͓̽E͓̽.͓̽K͓̽.͓̽K͓̽.͓̽A͓̽.͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽.͓̽ ͓̽B͓̽o͓̽t͓̽h͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽s͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽ ͓̽P͓̽.͓̽E͓̽.͓̽K͓̽.͓̽K͓̽.͓̽A͓̽.͓̽ ͓̽d͓̽o͓̽e͓̽s͓̽ ͓̽m͓̽u͓̽c͓̽h͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽o͓̽e͓̽s͓̽ ͓̽n͓̽o͓̽t͓̽ ͓̽a͓̽t͓̽t͓̽a͓̽c͓̽k͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽ ͓̽P͓̽.͓̽E͓̽.͓̽K͓̽.͓̽K͓̽.͓̽A͓̽.͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽E͓̽x͓̽e͓̽c͓̽u͓̽t͓̽i͓̽o͓̽n͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽e͓̽d͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽S͓̽k͓̽e͓̽l͓̽e͓̽t͓̽o͓̽n͓̽ ͓̽A͓̽r͓̽m͓̽y͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽ ͓̽b͓̽o͓̽t͓̽h͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽s͓̽i͓̽n͓̽c͓̽e͓̽ ͓̽n͓̽e͓̽i͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽r͓̽e͓̽a͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽y͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽u͓̽n͓̽a͓̽b͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽ ͓̽a͓̽i͓̽r͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽,͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽ ͓̽H͓̽o͓̽r͓̽d͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽s͓̽t͓̽o͓̽p͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽e͓̽a͓̽s͓̽i͓̽l͓̽y͓̽.͓̽
͓̽
͓̽A͓̽ ͓̽r͓̽i͓̽s͓̽k͓̽y͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽ ͓̽a͓̽s͓̽ ͓̽s͓̽o͓̽o͓̽n͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽a͓̽t͓̽c͓̽h͓̽ ͓̽s͓̽t͓̽a͓̽r͓̽t͓̽s͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽d͓̽o͓̽e͓̽s͓̽ ͓̽n͓̽o͓̽t͓̽ ͓̽r͓̽e͓̽a͓̽c͓̽t͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽ ͓̽s͓̽i͓̽g͓̽n͓̽i͓̽f͓̽i͓̽c͓̽a͓̽n͓̽t͓̽ ͓̽a͓̽m͓̽o͓̽u͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽ ͓̽T͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽a͓̽l͓̽l͓̽o͓̽w͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽q͓̽u͓̽i͓̽c͓̽k͓̽l͓̽y͓̽ ͓̽s͓̽c͓̽o͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽d͓̽e͓̽c͓̽k͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽h͓̽a͓̽p͓̽p͓̽e͓̽n͓̽ ͓̽t͓̽o͓̽ ͓̽r͓̽e͓̽a͓̽c͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽.͓̽

meowwhy      39 days ago  #
FINALLY MY STUPID BROTHER STOP SWEARING AT PEOPLE ACTUALLY IM GOING TO YOUR BEDROOM!!!!

Hannah ; )      39 days ago  #
THANK GOODNESS SCRATCH IS WORKING NOW

Elsa707      39 days ago  #
SCRATCH IS BACK ALSO I WAY COLDSTEEL THE WHOLE TIME BYE-

Karen hater      39 days ago  #
I'm gonna yell at you!
by me:

We're no strangers to karens
they know their sHiT and so do we
a shit-load of problems what I'm thinking of
you wouldn't get this from any other girl
I just want to runaway!
got to run-away right now!
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911

ohhhh...
tell on you
ohhhh....
tell on you...
oooh...
tell on you...

we've known karens for so long
they have here before your mom
inside they know that they are mean
they know their game and their gonna play it
and if you ask me how I'm feeling
don't you dare call 911

I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
ohhhh...
tell on you
ohhhh....
tell on you...
oooh...
tell on you...

we've known karens for so long
they have here before your mom
inside they know that they are mean
they know their game and their gonna play it
and if you ask me how I'm feeling
don't you dare call 911

I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
ohhhh...
tell on you
ohhhh....
tell on you...
oooh...
tell on you...

we've known karens for so long
they have here before your mom
inside they know that they are mean
they know their game and their gonna play it
and if you ask me how I'm feeling
don't you dare call 911

I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
ohhhh...
tell on you
ohhhh....
tell on you...
oooh...
tell on you...

we've known karens for so long
they have here before your mom
inside they know that they are mean
they know their game and their gonna play it
and if you ask me how I'm feeling
don't you dare call 911

I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
ohhhh...
tell on you
ohhhh....
tell on you...
oooh...
tell on you...

we've known karens for so long
they have here before your mom
inside they know that they are mean
they know their game and their gonna play it
and if you ask me how I'm feeling
don't you dare call 911

I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
ohhhh...
tell on you
ohhhh....
tell on you...
oooh...
tell on you...

we've known karens for so long
they have here before your mom
inside they know that they are mean
they know their game and their gonna play it
and if you ask me how I'm feeling
don't you dare call 911

I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
ohhhh...
tell on you
ohhhh....
tell on you...
oooh...
tell on you...

we've known karens for so long
they have here before your mom
inside they know that they are mean
they know their game and their gonna play it
and if you ask me how I'm feeling
don't you dare call 911

I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
ohhhh...
tell on you
ohhhh....
tell on you...
oooh...
tell on you...

we've known karens for so long
they have here before your mom
inside they know that they are mean
they know their game and their gonna play it
and if you ask me how I'm feeling
don't you dare call 911

I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911
I gonna yell at you
until the manger comes
or i'm not gonna move
I gonna make a girl cry
or i'm never gonna say goodbye
I'm gonna tell on you and call 911




Justmeowwhyalt      39 days ago  #
FU CK ALL OF YOU

sanic      39 days ago  #
or that guy who made gun game season four i forgot his name

Justmeowwhyalt      39 days ago  #
FU-CKY OU ALL

Fleetway the Hedgehog      39 days ago  #
IT'S BACK? LET'S f***ING GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Justmeowwhyalt      39 days ago  #
f*** YOU ALL THIS ISNT HELPING AT ALL

     39 days ago  #
wtf is happening!?

Fleetway the Hedgehog      39 days ago  #
@Elsa707 wtf? you want to get laid by a hedgehog? touch grass, holy f***

clacpear21 from scratch      39 days ago  #
f***ing hell its back

Your mom      39 days ago  #
SCRATCH IS BACK

Your mom      39 days ago  #
ITS BACK

@-ninjaanimator- on scratch i guess      39 days ago  #
My account is turning 2 years old in 5 days and I can't make a project about it lol

Fleetway the Hedgehog      39 days ago  #
@Coldsteel the Hedgehog breh.

i said nothing about your bitch ass emo rings

Elsa707      39 days ago  #
@Fleetway
I have a crush on you for some reason ;-;

Also scratch has been down for an hour and my free period is about to start

Friday night funkin boyfriend      39 days ago  #
beep

Your mom      39 days ago  #
He aint Sonic he's Coldsteel the Hedgehog dumbass

maxxb43 from scratch      39 days ago  #
that is the weirdest thing in da chat all day.

sanic      39 days ago  #
i think it's seb the known hacker man on scratch

Fleetway the Hedgehog      39 days ago  #
@Your mom dawg i aint doin shit to Sonic, because he isn't some ketchup-covered knockoff with a chip-tune voice effect

maxxb43 from scratch      39 days ago  #
jebus christ...

QAWSEDRFTGYHUJIKOLP;      39 days ago  #
EIJIWJWQENDADWDWas

https://docs.google.com/document/d/1zPAzIJIbIXd1z7      39 days ago  #
https://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edithttps://docs.google.com/document/d/1zPAzIJIbIXd1z7S0D_UKvwjUnKTKIHKwgbhh5KOMkK4/edit

Your mom      39 days ago  #
@Coldsteel the Hedgehog War?

Coldsteel the Hedgehog      39 days ago  #
@Fleetway the Hedgehog
Oh, what's that? Sorry punk, couldn't hear ya. You see, if you haven't noticed already, I've only got one good ear. By the way, in case you were wondering, its 'cuz like, I lost in battle one time, so yeah, that's the reason why, so stop asking me about it already, it's been like ten f***ing years, also shut the f*** up, earrings aren't girly, they're super badass and punk-

@RazBerry07      39 days ago  #
CHOKE ME LIKE YOU HATE ME BUT YOU LOVE ME!!

sanic      39 days ago  #
lol hacker man hacked scratch

Your mom      39 days ago  #
@Fleetway the Hedgehog Don't mess with my boi Sonic, even tho I don't know him.

Fleetway the Hedgehog      39 days ago  #
@Your mom that's what you are, and yaint the only one. I'm bossed up

maxxb43 from scratch      39 days ago  #
:/

Your mom      39 days ago  #
https://discord.gg/xKg9HSMU2P

you can advertise your stuff in the server now

Your mom      39 days ago  #
ARMY ASSEMBLE!

Elsa707      39 days ago  #
I'm @Elsa7onscratch on scratch btw. I do art mostly.

Your mom      39 days ago  #
@Fleetway the Hedgehog bitch

Fleetway the Hedgehog      39 days ago  #
@Coldsteel the Hedgehog I am, bozo. I'm trying to get you cancelled for being un-hilariously edgy

Your mom      39 days ago  #
If the army still exists, let me know.

251.902 (+/- 0.24) million years ago - 65 million      39 days ago  #
251.902 (+/- 0.24) million years ago - 65 million years ago

maxxb43 from scratch      39 days ago  #
the hell.

Your mom      39 days ago  #
I lost the your mom army

Coldsteel the Hedgehog      39 days ago  #
Alright, who is stealing my identity to spam about the hog rider

Your mom      39 days ago  #
https://discord.gg/xKg9HSMU2P

you can advertise your stuff in the server now

@PaperMarioFan2022      39 days ago  #
._.

T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽r̽      39 days ago  #
T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽i͓̽s͓̽ ͓̽u͓̽n͓̽l͓̽o͓̽c͓̽k͓̽e͓̽d͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽S͓̽p͓̽e͓̽l͓̽l͓̽ ͓̽V͓̽a͓̽l͓̽l͓̽e͓̽y͓̽ ͓̽(͓̽A͓̽r͓̽e͓̽n͓̽a͓̽ ͓̽5͓̽)͓̽.͓̽ ͓̽H͓̽e͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽-͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽m͓̽e͓̽l͓̽e͓̽e͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽m͓̽o͓̽d͓̽e͓̽r͓̽a͓̽t͓̽e͓̽l͓̽y͓̽ ͓̽h͓̽i͓̽g͓̽h͓̽ ͓̽h͓̽i͓̽t͓̽p͓̽o͓̽i͓̽n͓̽t͓̽s͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽H͓̽e͓̽ ͓̽a͓̽p͓̽p͓̽e͓̽a͓̽r͓̽s͓̽ ͓̽j͓̽u͓̽s͓̽t͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽C͓̽l͓̽a͓̽s͓̽h͓̽ ͓̽o͓̽f͓̽ ͓̽C͓̽l͓̽a͓̽n͓̽s͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽p͓̽a͓̽r͓̽t͓̽;͓̽ ͓̽a͓̽ ͓̽m͓̽a͓̽n͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽b͓̽r͓̽o͓̽w͓̽n͓̽ ͓̽e͓̽y͓̽e͓̽b͓̽r͓̽o͓̽w͓̽s͓̽,͓̽ ͓̽a͓̽ ͓̽b͓̽e͓̽a͓̽r͓̽d͓̽,͓̽ ͓̽a͓̽ ͓̽m͓̽o͓̽h͓̽a͓̽w͓̽k͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽a͓̽ ͓̽g͓̽o͓̽l͓̽d͓̽e͓̽n͓̽ ͓̽b͓̽o͓̽d͓̽y͓̽ ͓̽p͓̽i͓̽e͓̽r͓̽c͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽n͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽l͓̽e͓̽f͓̽t͓̽ ͓̽e͓̽a͓̽r͓̽ ͓̽w͓̽h͓̽o͓̽ ͓̽i͓̽s͓̽ ͓̽r͓̽i͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽ ͓̽h͓̽o͓̽g͓̽.͓̽ ͓̽A͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽c͓̽o͓̽s͓̽t͓̽s͓̽ ͓̽4͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽.͓̽
͓̽
͓̽S͓̽t͓̽r͓̽a͓̽t͓̽e͓̽g͓̽y͓̽
͓̽
͓̽H͓̽i͓̽s͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽m͓̽o͓̽v͓̽e͓̽ ͓̽s͓̽p͓̽e͓̽e͓̽d͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽o͓̽o͓̽s͓̽t͓̽ ͓̽f͓̽o͓̽r͓̽w͓̽a͓̽r͓̽d͓̽ ͓̽m͓̽i͓̽n͓̽i͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽s͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽a͓̽n͓̽ ͓̽I͓̽c͓̽e͓̽ ͓̽G͓̽o͓̽l͓̽e͓̽m͓̽ ͓̽i͓̽n͓̽ ͓̽a͓̽ ͓̽p͓̽u͓̽s͓̽h͓̽.͓̽ ͓̽A͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽a͓̽m͓̽e͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽,͓̽ ͓̽h͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽f͓̽u͓̽n͓̽c͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽a͓̽s͓̽ ͓̽a͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽l͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽t͓̽p͓̽o͓̽i͓̽n͓̽t͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽s͓̽u͓̽c͓̽h͓̽ ͓̽a͓̽s͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽s͓̽ ͓̽a͓̽s͓̽ ͓̽h͓̽e͓̽ ͓̽s͓̽t͓̽i͓̽l͓̽l͓̽ ͓̽h͓̽a͓̽s͓̽ ͓̽a͓̽ ͓̽f͓̽a͓̽i͓̽r͓̽ ͓̽a͓̽m͓̽o͓̽u͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽h͓̽e͓̽a͓̽l͓̽t͓̽h͓̽.͓̽ ͓̽M͓̽o͓̽s͓̽t͓̽ ͓̽c͓̽h͓̽e͓̽a͓̽p͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽c͓̽o͓̽m͓̽p͓̽l͓̽e͓̽m͓̽e͓̽n͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽e͓̽l͓̽l͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽n͓̽e͓̽a͓̽r͓̽l͓̽y͓̽ ͓̽a͓̽s͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽a͓̽s͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽u͓̽s͓̽u͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽f͓̽o͓̽r͓̽c͓̽e͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽o͓̽n͓̽e͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽o͓̽u͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽h͓̽a͓̽n͓̽d͓̽.͓̽
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͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽s͓̽t͓̽r͓̽u͓̽g͓̽g͓̽l͓̽e͓̽s͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽d͓̽o͓̽w͓̽n͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽q͓̽u͓̽i͓̽c͓̽k͓̽l͓̽y͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽o͓̽b͓̽s͓̽t͓̽r͓̽u͓̽c͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽p͓̽a͓̽t͓̽h͓̽.͓̽ ͓̽B͓̽a͓̽r͓̽b͓̽a͓̽r͓̽i͓̽a͓̽n͓̽s͓̽ ͓̽i͓̽n͓̽ ͓̽p͓̽a͓̽r͓̽t͓̽i͓̽c͓̽u͓̽l͓̽a͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽f͓̽u͓̽l͓̽l͓̽y͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽o͓̽u͓̽t͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽s͓̽t͓̽r͓̽i͓̽c͓̽t͓̽ ͓̽t͓̽i͓̽m͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽p͓̽a͓̽r͓̽t͓̽,͓̽ ͓̽t͓̽h͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽b͓̽e͓̽ ͓̽w͓̽a͓̽r͓̽y͓̽ ͓̽o͓̽f͓̽ ͓̽s͓̽p͓̽e͓̽l͓̽l͓̽s͓̽.͓̽
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͓̽A͓̽ ͓̽H͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽k͓̽i͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽ ͓̽2͓̽ ͓̽h͓̽i͓̽t͓̽s͓̽ ͓̽i͓̽f͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽o͓̽p͓̽ ͓̽o͓̽f͓̽ ͓̽i͓̽t͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽i͓̽f͓̽ ͓̽y͓̽o͓̽u͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽ ͓̽s͓̽o͓̽m͓̽e͓̽t͓̽h͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽u͓̽n͓̽t͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽s͓̽p͓̽l͓̽a͓̽s͓̽h͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽h͓̽i͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽i͓̽t͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽.͓̽
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͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽ ͓̽c͓̽o͓̽n͓̽j͓̽u͓̽n͓̽c͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽F͓̽r͓̽e͓̽e͓̽z͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽s͓̽u͓̽r͓̽p͓̽r͓̽i͓̽s͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽a͓̽l͓̽l͓̽o͓̽w͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽m͓̽u͓̽c͓̽h͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽a͓̽n͓̽t͓̽i͓̽c͓̽i͓̽p͓̽a͓̽t͓̽e͓̽d͓̽,͓̽ ͓̽e͓̽s͓̽p͓̽e͓̽c͓̽i͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽g͓̽o͓̽-͓̽t͓̽o͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽,͓̽ ͓̽o͓̽r͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽i͓̽r͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽h͓̽i͓̽m͓̽.͓̽ ͓̽S͓̽k͓̽e͓̽l͓̽e͓̽t͓̽o͓̽n͓̽s͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽B͓̽a͓̽t͓̽s͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽i͓̽m͓̽m͓̽e͓̽d͓̽i͓̽a͓̽t͓̽e͓̽l͓̽y͓̽ ͓̽b͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽e͓̽d͓̽ ͓̽b͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽p͓̽e͓̽l͓̽l͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽S͓̽p͓̽e͓̽a͓̽r͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽s͓̽,͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽s͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽s͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽t͓̽ ͓̽l͓̽o͓̽w͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽h͓̽e͓̽a͓̽l͓̽t͓̽h͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽e͓̽d͓̽ ͓̽b͓̽y͓̽ ͓̽a͓̽ ͓̽f͓̽o͓̽l͓̽l͓̽o͓̽w͓̽ ͓̽u͓̽p͓̽ ͓̽Z͓̽a͓̽p͓̽ ͓̽o͓̽r͓̽ ͓̽G͓̽i͓̽a͓̽n͓̽t͓̽ ͓̽S͓̽n͓̽o͓̽w͓̽b͓̽a͓̽l͓̽l͓̽.͓̽
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͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽s͓̽t͓̽r͓̽a͓̽t͓̽e͓̽g͓̽y͓̽ ͓̽i͓̽s͓̽n͓̽'͓̽t͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽a͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽t͓̽a͓̽k͓̽e͓̽ ͓̽a͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽s͓̽t͓̽r͓̽o͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽g͓̽i͓̽v͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽a͓̽m͓̽p͓̽l͓̽e͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽a͓̽r͓̽t͓̽i͓̽c͓̽u͓̽l͓̽a͓̽t͓̽e͓̽ ͓̽a͓̽n͓̽o͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽.͓̽
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͓̽A͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽ ͓̽n͓̽o͓̽n͓̽-͓̽s͓̽w͓̽a͓̽r͓̽m͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽,͓̽ ͓̽i͓̽t͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽ ͓̽l͓̽o͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽d͓̽u͓̽r͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽f͓̽r͓̽e͓̽e͓̽z͓̽e͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽,͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽l͓̽o͓̽w͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽e͓̽t͓̽ ͓̽u͓̽p͓̽ ͓̽a͓̽ ͓̽m͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽p͓̽u͓̽s͓̽h͓̽.͓̽ ͓̽F͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽r͓̽e͓̽a͓̽s͓̽o͓̽n͓̽,͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽s͓̽ ͓̽s͓̽h͓̽o͓̽u͓̽l͓̽d͓̽ ͓̽e͓̽i͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽g͓̽o͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽+͓̽ ͓̽F͓̽r͓̽e͓̽e͓̽z͓̽e͓̽ ͓̽w͓̽h͓̽e͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽h͓̽a͓̽v͓̽e͓̽ ͓̽o͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽s͓̽ ͓̽b͓̽a͓̽c͓̽k͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽t͓̽ ͓̽u͓̽p͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽a͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽a͓̽t͓̽t͓̽a͓̽c͓̽k͓̽,͓̽ ͓̽o͓̽r͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽a͓̽t͓̽c͓̽h͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽b͓̽o͓̽u͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽e͓̽n͓̽d͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽n͓̽e͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽s͓̽ ͓̽m͓̽u͓̽c͓̽h͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽a͓̽s͓̽ ͓̽p͓̽o͓̽s͓̽s͓̽i͓̽b͓̽l͓̽e͓̽.͓̽
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͓̽I͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽n͓̽o͓̽t͓̽ ͓̽a͓̽ ͓̽g͓̽o͓̽o͓̽d͓̽ ͓̽i͓̽d͓̽e͓̽a͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽e͓̽n͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽s͓̽i͓̽m͓̽p͓̽l͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽s͓̽t͓̽r͓̽o͓̽y͓̽ ͓̽a͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽e͓̽s͓̽p͓̽e͓̽c͓̽i͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽i͓̽f͓̽ ͓̽i͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽ ͓̽a͓̽v͓̽a͓̽i͓̽l͓̽a͓̽b͓̽l͓̽e͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽C͓̽r͓̽o͓̽w͓̽n͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽s͓̽ ͓̽b͓̽e͓̽c͓̽o͓̽m͓̽e͓̽s͓̽ ͓̽s͓̽u͓̽b͓̽s͓̽t͓̽a͓̽n͓̽t͓̽i͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽d͓̽i͓̽f͓̽f͓̽i͓̽c͓̽u͓̽l͓̽t͓̽.͓̽ ͓̽S͓̽p͓̽e͓̽l͓̽l͓̽s͓̽ ͓̽o͓̽r͓̽ ͓̽s͓̽i͓̽m͓̽p͓̽l͓̽y͓̽ ͓̽w͓̽a͓̽i͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽l͓̽i͓̽f͓̽e͓̽t͓̽i͓̽m͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽e͓̽x͓̽c͓̽e͓̽p͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽n͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽C͓̽o͓̽l͓̽l͓̽e͓̽c͓̽t͓̽o͓̽r͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽K͓̽i͓̽n͓̽g͓̽'͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽,͓̽ ͓̽h͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽s͓̽t͓̽r͓̽o͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽C͓̽o͓̽l͓̽l͓̽e͓̽c͓̽t͓̽o͓̽r͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽a͓̽ ͓̽p͓̽o͓̽s͓̽i͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽t͓̽r͓̽a͓̽d͓̽e͓̽,͓̽ ͓̽t͓̽h͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽b͓̽o͓̽t͓̽h͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽s͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽u͓̽s͓̽u͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽m͓̽e͓̽a͓̽n͓̽ ͓̽h͓̽e͓̽ ͓̽d͓̽o͓̽e͓̽s͓̽ ͓̽n͓̽o͓̽t͓̽ ͓̽s͓̽u͓̽r͓̽v͓̽i͓̽v͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽n͓̽y͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽s͓̽e͓̽n͓̽d͓̽s͓̽ ͓̽i͓̽n͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽,͓̽ ͓̽i͓̽t͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽n͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽r͓̽t͓̽u͓̽n͓̽i͓̽t͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽g͓̽a͓̽i͓̽n͓̽ ͓̽s͓̽p͓̽e͓̽l͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽v͓̽a͓̽l͓̽u͓̽e͓̽.͓̽
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͓̽I͓̽n͓̽ ͓̽a͓̽ ͓̽d͓̽e͓̽c͓̽k͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽s͓̽e͓̽v͓̽e͓̽r͓̽a͓̽l͓̽ ͓̽l͓̽o͓̽w͓̽-͓̽c͓̽o͓̽s͓̽t͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽s͓̽,͓̽ ͓̽i͓̽t͓̽ ͓̽m͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽b͓̽e͓̽ ͓̽w͓̽o͓̽r͓̽t͓̽h͓̽ ͓̽i͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽i͓̽m͓̽p͓̽l͓̽y͓̽ ͓̽s͓̽e͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽ ͓̽o͓̽n͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽s͓̽e͓̽ ͓̽d͓̽e͓̽c͓̽k͓̽s͓̽ ͓̽s͓̽h͓̽u͓̽f͓̽f͓̽l͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽i͓̽r͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽r͓̽o͓̽t͓̽a͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽q͓̽u͓̽i͓̽c͓̽k͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽,͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽a͓̽r͓̽r͓̽i͓̽v͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽i͓̽r͓̽ ͓̽n͓̽e͓̽x͓̽t͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽b͓̽e͓̽f͓̽o͓̽r͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽n͓̽e͓̽x͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽r͓̽r͓̽i͓̽v͓̽e͓̽s͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽r͓̽o͓̽t͓̽a͓̽t͓̽i͓̽o͓̽n͓̽.͓̽
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͓̽L͓̽o͓̽n͓̽g͓̽-͓̽r͓̽a͓̽n͓̽g͓̽e͓̽d͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽F͓̽l͓̽y͓̽i͓̽n͓̽g͓̽ ͓̽M͓̽a͓̽c͓̽h͓̽i͓̽n͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽s͓̽n͓̽i͓̽p͓̽e͓̽ ͓̽t͓̽h͓̽o͓̽s͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽,͓̽ ͓̽p͓̽r͓̽e͓̽s͓̽e͓̽r͓̽v͓̽i͓̽n͓̽g͓̽ ͓̽s͓̽o͓̽m͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽h͓̽e͓̽a͓̽l͓̽t͓̽h͓̽,͓̽ ͓̽p͓̽o͓̽s͓̽s͓̽i͓̽b͓̽l͓̽y͓̽ ͓̽a͓̽l͓̽l͓̽o͓̽w͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽g͓̽e͓̽t͓̽ ͓̽s͓̽o͓̽m͓̽e͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽
͓̽
͓̽W͓̽h͓̽e͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽r͓̽e͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽i͓̽d͓̽d͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽,͓̽ ͓̽u͓̽n͓̽d͓̽e͓̽r͓̽s͓̽t͓̽a͓̽n͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽m͓̽e͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽t͓̽y͓̽p͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽h͓̽e͓̽l͓̽p͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽c͓̽e͓̽r͓̽t͓̽a͓̽i͓̽n͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽.͓̽
͓̽
͓̽P͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽s͓̽u͓̽c͓̽h͓̽ ͓̽a͓̽s͓̽ ͓̽s͓̽p͓̽a͓̽w͓̽n͓̽e͓̽r͓̽s͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽C͓̽o͓̽l͓̽l͓̽e͓̽c͓̽t͓̽o͓̽r͓̽ ͓̽h͓̽a͓̽v͓̽e͓̽ ͓̽a͓̽ ͓̽l͓̽a͓̽r͓̽g͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽t͓̽b͓̽o͓̽x͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽;͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽m͓̽e͓̽a͓̽n͓̽s͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽i͓̽f͓̽ ͓̽a͓̽ ͓̽p͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽w͓̽a͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽3͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽s͓̽ ͓̽a͓̽w͓̽a͓̽y͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽r͓̽i͓̽v͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽i͓̽d͓̽d͓̽l͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽s͓̽i͓̽d͓̽e͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽n͓̽ ͓̽i͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽i͓̽m͓̽p͓̽o͓̽s͓̽s͓̽i͓̽b͓̽l͓̽e͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽m͓̽e͓̽n͓̽t͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽g͓̽e͓̽t͓̽ ͓̽p͓̽u͓̽l͓̽l͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽.͓̽
͓̽
͓̽D͓̽e͓̽f͓̽e͓̽n͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽h͓̽a͓̽v͓̽e͓̽ ͓̽a͓̽ ͓̽s͓̽m͓̽a͓̽l͓̽l͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽t͓̽b͓̽o͓̽x͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽a͓̽ ͓̽p͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽m͓̽e͓̽a͓̽n͓̽s͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽i͓̽f͓̽ ͓̽a͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽w͓̽a͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽e͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽s͓̽ ͓̽a͓̽w͓̽a͓̽y͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽r͓̽i͓̽v͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽i͓̽d͓̽d͓̽l͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽s͓̽i͓̽d͓̽e͓̽,͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽l͓̽e͓̽f͓̽t͓̽ ͓̽o͓̽r͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽s͓̽i͓̽d͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽A͓̽r͓̽e͓̽n͓̽a͓̽ ͓̽m͓̽a͓̽y͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽b͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽i͓̽t͓̽ ͓̽d͓̽u͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽i͓̽t͓̽s͓̽ ͓̽s͓̽m͓̽a͓̽l͓̽l͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽t͓̽b͓̽o͓̽x͓̽.͓̽
͓̽
͓̽I͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽ ͓̽h͓̽a͓̽s͓̽ ͓̽a͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽l͓̽r͓̽e͓̽a͓̽d͓̽y͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽d͓̽o͓̽w͓̽n͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽c͓̽e͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽r͓̽e͓̽n͓̽a͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽t͓̽r͓̽i͓̽e͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽i͓̽t͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽e͓̽d͓̽g͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽r͓̽e͓̽n͓̽a͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽u͓̽s͓̽e͓̽ ͓̽c͓̽e͓̽r͓̽t͓̽a͓̽i͓̽n͓̽ ͓̽a͓̽i͓̽r͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽p͓̽u͓̽s͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽w͓̽a͓̽r͓̽d͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽s͓̽ ͓̽i͓̽t͓̽ ͓̽j͓̽u͓̽m͓̽p͓̽s͓̽ ͓̽o͓̽v͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽r͓̽i͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽l͓̽y͓̽ ͓̽d͓̽e͓̽n͓̽y͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽a͓̽t͓̽t͓̽e͓̽m͓̽p͓̽t͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽y͓̽ ͓̽m͓̽u͓̽s͓̽t͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽l͓̽r͓̽e͓̽a͓̽d͓̽y͓̽ ͓̽h͓̽o͓̽v͓̽e͓̽r͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽v͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽c͓̽o͓̽r͓̽r͓̽e͓̽c͓̽t͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽m͓̽e͓̽n͓̽t͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽q͓̽u͓̽i͓̽c͓̽k͓̽ ͓̽r͓̽e͓̽f͓̽l͓̽e͓̽x͓̽e͓̽s͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽r͓̽e͓̽q͓̽u͓̽i͓̽r͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽c͓̽o͓̽r͓̽r͓̽e͓̽c͓̽t͓̽l͓̽y͓̽ ͓̽p͓̽e͓̽r͓̽f͓̽o͓̽r͓̽m͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽t͓̽e͓̽c͓̽h͓̽n͓̽i͓̽q͓̽u͓̽e͓̽.͓̽
͓̽
͓̽F͓̽o͓̽r͓̽ ͓̽B͓̽a͓̽t͓̽s͓̽,͓̽ ͓̽S͓̽k͓̽e͓̽l͓̽e͓̽t͓̽o͓̽n͓̽ ͓̽D͓̽r͓̽a͓̽g͓̽o͓̽n͓̽s͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽ ͓̽H͓̽o͓̽r͓̽d͓̽e͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽s͓̽h͓̽o͓̽u͓̽l͓̽d͓̽ ͓̽b͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽s͓̽ ͓̽s͓̽o͓̽o͓̽n͓̽ ͓̽a͓̽s͓̽ ͓̽i͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽e͓̽d͓̽.͓̽
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͓̽F͓̽o͓̽r͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽s͓̽,͓̽ ͓̽S͓̽k͓̽e͓̽l͓̽e͓̽t͓̽o͓̽n͓̽ ͓̽B͓̽a͓̽r͓̽r͓̽e͓̽l͓̽,͓̽ ͓̽M͓̽e͓̽g͓̽a͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽,͓̽ ͓̽F͓̽l͓̽y͓̽i͓̽n͓̽g͓̽ ͓̽M͓̽a͓̽c͓̽h͓̽i͓̽n͓̽e͓̽,͓̽ ͓̽E͓̽l͓̽e͓̽c͓̽t͓̽r͓̽o͓̽ ͓̽D͓̽r͓̽a͓̽g͓̽o͓̽n͓̽,͓̽ ͓̽B͓̽a͓̽b͓̽y͓̽ ͓̽D͓̽r͓̽a͓̽g͓̽o͓̽n͓̽,͓̽ ͓̽I͓̽n͓̽f͓̽e͓̽r͓̽n͓̽o͓̽ ͓̽D͓̽r͓̽a͓̽g͓̽o͓̽n͓̽,͓̽ ͓̽B͓̽a͓̽l͓̽l͓̽o͓̽o͓̽n͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽L͓̽a͓̽v͓̽a͓̽ ͓̽H͓̽o͓̽u͓̽n͓̽d͓̽,͓̽ ͓̽s͓̽t͓̽a͓̽g͓̽g͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽b͓̽o͓̽v͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽m͓̽e͓̽n͓̽t͓̽ ͓̽o͓̽n͓̽e͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽l͓̽e͓̽f͓̽t͓̽ ͓̽s͓̽i͓̽d͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽r͓̽e͓̽n͓̽a͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽v͓̽i͓̽c͓̽e͓̽ ͓̽v͓̽e͓̽r͓̽s͓̽a͓̽.͓̽
͓̽
͓̽T͓̽h͓̽e͓̽y͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽u͓̽s͓̽e͓̽ ͓̽g͓̽r͓̽o͓̽u͓̽n͓̽d͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽a͓̽c͓̽h͓̽i͓̽e͓̽v͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽a͓̽m͓̽e͓̽ ͓̽r͓̽e͓̽s͓̽u͓̽l͓̽t͓̽.͓̽ ͓̽S͓̽o͓̽m͓̽e͓̽t͓̽h͓̽i͓̽n͓̽g͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽a͓̽n͓̽ ͓̽I͓̽c͓̽e͓̽ ͓̽G͓̽o͓̽l͓̽e͓̽m͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽e͓̽d͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽’͓̽s͓̽ ͓̽l͓̽a͓̽n͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽s͓̽p͓̽o͓̽t͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽o͓̽b͓̽s͓̽t͓̽r͓̽u͓̽c͓̽t͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽p͓̽a͓̽t͓̽h͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽f͓̽o͓̽r͓̽c͓̽e͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽t͓̽o͓̽ ͓̽g͓̽o͓̽ ͓̽a͓̽r͓̽o͓̽u͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽c͓̽a͓̽u͓̽s͓̽e͓̽s͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽e͓̽ ͓̽c͓̽l͓̽o͓̽s͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽n͓̽s͓̽t͓̽e͓̽a͓̽d͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽C͓̽r͓̽o͓̽w͓̽n͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽
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͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽k͓̽i͓̽t͓̽e͓̽ ͓̽V͓̽e͓̽r͓̽y͓̽ ͓̽F͓̽a͓̽s͓̽t͓̽ ͓̽n͓̽o͓̽n͓̽-͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽d͓̽u͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽o͓̽w͓̽n͓̽ ͓̽V͓̽e͓̽r͓̽y͓̽ ͓̽F͓̽a͓̽s͓̽t͓̽ ͓̽s͓̽p͓̽e͓̽e͓̽d͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽f͓̽ ͓̽h͓̽e͓̽ ͓̽i͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽f͓̽o͓̽u͓̽r͓̽t͓̽h͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽,͓̽ ͓̽s͓̽l͓̽i͓̽g͓̽h͓̽t͓̽l͓̽y͓̽ ͓̽i͓̽n͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽s͓̽i͓̽t͓̽e͓̽ ͓̽l͓̽a͓̽n͓̽e͓̽.͓̽ ͓̽H͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽s͓̽t͓̽a͓̽l͓̽l͓̽ ͓̽g͓̽r͓̽o͓̽u͓̽n͓̽d͓̽e͓̽d͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽s͓̽ ͓̽w͓̽h͓̽e͓̽n͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽.͓̽ ͓̽H͓̽e͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽p͓̽u͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽t͓̽o͓̽w͓̽a͓̽r͓̽d͓̽s͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽u͓̽n͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽a͓̽b͓̽l͓̽e͓̽ ͓̽b͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽w͓̽h͓̽e͓̽n͓̽ ͓̽h͓̽e͓̽ ͓̽j͓̽u͓̽m͓̽p͓̽s͓̽ ͓̽o͓̽v͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽.͓̽ ͓̽A͓̽f͓̽t͓̽e͓̽r͓̽ ͓̽l͓̽a͓̽n͓̽d͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽h͓̽e͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽p͓̽u͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽b͓̽a͓̽c͓̽k͓̽.͓̽ ͓̽T͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽u͓̽s͓̽e͓̽f͓̽u͓̽l͓̽ ͓̽w͓̽h͓̽e͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽ ͓̽n͓̽e͓̽e͓̽d͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽a͓̽m͓̽e͓̽ ͓̽l͓̽a͓̽n͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽i͓̽n͓̽g͓̽.͓̽ ͓̽I͓̽t͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽h͓̽e͓̽l͓̽p͓̽ ͓̽s͓̽e͓̽p͓̽a͓̽r͓̽a͓̽t͓̽e͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽b͓̽e͓̽h͓̽i͓̽n͓̽d͓̽ ͓̽a͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽ ͓̽i͓̽n͓̽ ͓̽a͓̽ ͓̽l͓̽a͓̽r͓̽g͓̽e͓̽ ͓̽p͓̽u͓̽s͓̽h͓̽.͓̽
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͓̽A͓̽ ͓̽T͓̽o͓̽r͓̽n͓̽a͓̽d͓̽o͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽e͓̽c͓̽o͓̽n͓̽d͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽K͓̽i͓̽n͓̽g͓̽'͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽s͓̽t͓̽a͓̽g͓̽g͓̽e͓̽r͓̽e͓̽d͓̽ ͓̽t͓̽w͓̽o͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽s͓̽ ͓̽t͓̽o͓̽w͓̽a͓̽r͓̽d͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽a͓̽c͓̽t͓̽i͓̽v͓̽a͓̽t͓̽e͓̽ ͓̽i͓̽t͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽o͓̽u͓̽t͓̽ ͓̽a͓̽n͓̽y͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽,͓̽ ͓̽h͓̽e͓̽l͓̽p͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽i͓̽n͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽f͓̽u͓̽t͓̽u͓̽r͓̽e͓̽ ͓̽p͓̽u͓̽s͓̽h͓̽e͓̽s͓̽.͓̽ ͓̽T͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽ ͓̽m͓̽e͓̽t͓̽h͓̽o͓̽d͓̽ ͓̽o͓̽f͓̽ ͓̽m͓̽i͓̽t͓̽i͓̽g͓̽a͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽l͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽a͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽,͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽d͓̽o͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽e͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽s͓̽ ͓̽m͓̽a͓̽y͓̽ ͓̽r͓̽e͓̽s͓̽u͓̽l͓̽t͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽K͓̽i͓̽n͓̽g͓̽'͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽h͓̽e͓̽a͓̽l͓̽t͓̽h͓̽ ͓̽b͓̽e͓̽i͓̽n͓̽g͓̽ ͓̽l͓̽o͓̽w͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽e͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽e͓̽d͓̽ ͓̽d͓̽i͓̽r͓̽e͓̽c͓̽t͓̽l͓̽y͓̽,͓̽ ͓̽o͓̽p͓̽e͓̽n͓̽i͓̽n͓̽g͓̽ ͓̽u͓̽p͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽o͓̽s͓̽s͓̽i͓̽b͓̽l͓̽e͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽a͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽a͓̽ ͓̽b͓̽a͓̽c͓̽k͓̽ ͓̽d͓̽o͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽e͓̽ ͓̽c͓̽r͓̽o͓̽w͓̽n͓̽.͓̽ ͓̽A͓̽ ͓̽b͓̽e͓̽t͓̽t͓̽e͓̽r͓̽ ͓̽a͓̽l͓̽t͓̽e͓̽r͓̽n͓̽a͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽p͓̽u͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽a͓̽w͓̽a͓̽y͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽t͓̽t͓̽a͓̽c͓̽k͓̽i͓̽n͓̽g͓̽ ͓̽r͓̽a͓̽n͓̽g͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽a͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽e͓̽ ͓̽C͓̽r͓̽o͓̽w͓̽n͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽s͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽n͓̽e͓̽g͓̽a͓̽t͓̽e͓̽ ͓̽a͓̽l͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽a͓̽s͓̽ ͓̽l͓̽o͓̽n͓̽g͓̽ ͓̽a͓̽s͓̽ ͓̽n͓̽o͓̽n͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽a͓̽l͓̽r͓̽e͓̽a͓̽d͓̽y͓̽ ͓̽d͓̽i͓̽s͓̽t͓̽r͓̽a͓̽c͓̽t͓̽e͓̽d͓̽
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͓̽A͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽p͓̽o͓̽w͓̽e͓̽r͓̽f͓̽u͓̽l͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽,͓̽ ͓̽t͓̽y͓̽p͓̽i͓̽c͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽r͓̽e͓̽f͓̽e͓̽r͓̽r͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽T͓̽r͓̽i͓̽f͓̽e͓̽c͓̽t͓̽a͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽ ͓̽a͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽ ͓̽m͓̽o͓̽s͓̽t͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽p͓̽r͓̽o͓̽t͓̽e͓̽c͓̽t͓̽ ͓̽h͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽o͓̽r͓̽ ͓̽h͓̽i͓̽g͓̽h͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽s͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽u͓̽s͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽t͓̽o͓̽w͓̽e͓̽r͓̽.͓̽
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͓̽T͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽l͓̽y͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽e͓̽d͓̽ ͓̽b͓̽y͓̽ ͓̽L͓̽i͓̽g͓̽h͓̽t͓̽n͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽o͓̽n͓̽e͓̽-͓̽s͓̽h͓̽o͓̽t͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽s͓̽e͓̽v͓̽e͓̽r͓̽e͓̽l͓̽y͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽i͓̽n͓̽g͓̽ ͓̽b͓̽o͓̽t͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽ ͓̽H͓̽o͓̽r͓̽d͓̽e͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽,͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽e͓̽n͓̽e͓̽m͓̽y͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽Z͓̽a͓̽p͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽o͓̽n͓̽e͓̽-͓̽s͓̽h͓̽o͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽a͓̽l͓̽l͓̽.͓̽ ͓̽E͓̽v͓̽e͓̽n͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽e͓̽d͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽h͓̽a͓̽v͓̽e͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽e͓̽v͓̽e͓̽r͓̽e͓̽l͓̽y͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽
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͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽s͓̽h͓̽o͓̽u͓̽l͓̽d͓̽ ͓̽b͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽b͓̽e͓̽h͓̽i͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽g͓̽i͓̽v͓̽e͓̽ ͓̽i͓̽t͓̽ ͓̽a͓̽ ͓̽b͓̽o͓̽o͓̽s͓̽t͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽i͓̽t͓̽ ͓̽s͓̽t͓̽a͓̽y͓̽s͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽,͓̽ ͓̽p͓̽r͓̽o͓̽t͓̽e͓̽c͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽t͓̽.͓̽
͓̽
͓̽A͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽i͓̽n͓̽e͓̽d͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽a͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽ ͓̽B͓̽a͓̽r͓̽r͓̽e͓̽l͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽w͓̽k͓̽w͓̽a͓̽r͓̽d͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽ ͓̽a͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽.͓̽ ͓̽T͓̽i͓̽m͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽t͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽t͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽s͓̽h͓̽o͓̽t͓̽s͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽s͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽o͓̽s͓̽t͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽w͓̽a͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽a͓̽ ͓̽B͓̽a͓̽r͓̽b͓̽a͓̽r͓̽i͓̽a͓̽n͓̽ ͓̽B͓̽a͓̽r͓̽r͓̽e͓̽l͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽s͓̽h͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽d͓̽o͓̽w͓̽n͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽m͓̽i͓̽n͓̽i͓̽m͓̽a͓̽l͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽a͓̽ ͓̽p͓̽o͓̽s͓̽i͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽t͓̽r͓̽a͓̽d͓̽e͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽l͓̽o͓̽n͓̽g͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽ ͓̽B͓̽a͓̽r͓̽r͓̽e͓̽l͓̽ ͓̽w͓̽a͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽d͓̽i͓̽r͓̽e͓̽c͓̽t͓̽l͓̽y͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽
͓̽
͓̽P͓̽a͓̽i͓̽r͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽B͓̽a͓̽l͓̽l͓̽o͓̽o͓̽n͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽d͓̽e͓̽v͓̽a͓̽s͓̽t͓̽a͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽e͓̽x͓̽e͓̽c͓̽u͓̽t͓̽e͓̽d͓̽ ͓̽p͓̽r͓̽o͓̽p͓̽e͓̽r͓̽l͓̽y͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽a͓̽c͓̽t͓̽ ͓̽a͓̽s͓̽ ͓̽a͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽B͓̽a͓̽l͓̽l͓̽o͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽a͓̽t͓̽e͓̽n͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽m͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽d͓̽e͓̽s͓̽t͓̽r͓̽o͓̽y͓̽ ͓̽a͓̽n͓̽y͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽a͓̽t͓̽t͓̽e͓̽m͓̽p͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽l͓̽o͓̽w͓̽ ͓̽d͓̽o͓̽w͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽ ͓̽i͓̽s͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽v͓̽u͓̽l͓̽n͓̽e͓̽r͓̽a͓̽b͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽a͓̽n͓̽t͓̽i͓̽-͓̽a͓̽i͓̽r͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽s͓̽ ͓̽a͓̽s͓̽ ͓̽n͓̽e͓̽i͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽ ͓̽a͓̽n͓̽y͓̽t͓̽h͓̽i͓̽n͓̽g͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽.͓̽ ͓̽A͓̽d͓̽d͓̽i͓̽t͓̽i͓̽o͓̽n͓̽a͓̽l͓̽l͓̽y͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽e͓̽a͓̽s͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽e͓̽p͓̽a͓̽r͓̽a͓̽t͓̽e͓̽,͓̽ ͓̽d͓̽u͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽d͓̽i͓̽s͓̽p͓̽a͓̽r͓̽i͓̽t͓̽y͓̽ ͓̽i͓̽n͓̽ ͓̽m͓̽o͓̽v͓̽e͓̽ ͓̽s͓̽p͓̽e͓̽e͓̽d͓̽s͓̽.͓̽ ͓̽A͓̽l͓̽t͓̽e͓̽r͓̽n͓̽a͓̽t͓̽i͓̽v͓̽e͓̽l͓̽y͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽B͓̽a͓̽l͓̽l͓̽o͓̽o͓̽n͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽d͓̽i͓̽f͓̽f͓̽e͓̽r͓̽e͓̽n͓̽t͓̽ ͓̽l͓̽a͓̽n͓̽e͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽p͓̽r͓̽e͓̽a͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽e͓̽s͓̽ ͓̽t͓̽h͓̽i͓̽n͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽a͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽r͓̽ ͓̽T͓̽o͓̽r͓̽n͓̽a͓̽d͓̽o͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽r͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽b͓̽a͓̽c͓̽k͓̽ ͓̽t͓̽o͓̽g͓̽e͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽a͓̽n͓̽ ͓̽e͓̽a͓̽s͓̽i͓̽e͓̽r͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽e͓̽.͓̽
͓̽
͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽p͓̽a͓̽i͓̽r͓̽e͓̽d͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽L͓̽u͓̽m͓̽b͓̽e͓̽r͓̽j͓̽a͓̽c͓̽k͓̽ ͓̽a͓̽s͓̽ ͓̽b͓̽o͓̽t͓̽h͓̽ ͓̽a͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽ ͓̽b͓̽a͓̽i͓̽t͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽.͓̽ ͓̽I͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽a͓̽n͓̽ ͓̽e͓̽x͓̽t͓̽r͓̽e͓̽m͓̽e͓̽l͓̽y͓̽ ͓̽h͓̽i͓̽g͓̽h͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽o͓̽u͓̽t͓̽p͓̽u͓̽t͓̽ ͓̽p͓̽o͓̽t͓̽e͓̽n͓̽t͓̽i͓̽a͓̽l͓̽,͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽e͓̽n͓̽e͓̽m͓̽y͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽l͓̽y͓̽ ͓̽t͓̽r͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽i͓̽t͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽a͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽h͓̽a͓̽p͓̽p͓̽e͓̽n͓̽s͓̽,͓̽ ͓̽u͓̽s͓̽e͓̽ ͓̽a͓̽ ͓̽s͓̽p͓̽e͓̽l͓̽l͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽A͓̽r͓̽r͓̽o͓̽w͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽r͓̽e͓̽n͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽e͓̽l͓̽e͓̽s͓̽s͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽m͓̽a͓̽n͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽L͓̽u͓̽m͓̽b͓̽e͓̽r͓̽j͓̽a͓̽c͓̽k͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽d͓̽r͓̽o͓̽p͓̽p͓̽e͓̽d͓̽ ͓̽R͓̽a͓̽g͓̽e͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽m͓̽a͓̽k͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽e͓̽v͓̽e͓̽n͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽d͓̽a͓̽n͓̽g͓̽e͓̽r͓̽o͓̽u͓̽s͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽i͓̽t͓̽ ͓̽n͓̽o͓̽r͓̽m͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽i͓̽s͓̽.͓̽
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͓̽A͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽e͓̽a͓̽d͓̽l͓̽y͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽i͓̽n͓̽a͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽ ͓̽P͓̽.͓̽E͓̽.͓̽K͓̽.͓̽K͓̽.͓̽A͓̽.͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽.͓̽ ͓̽B͓̽o͓̽t͓̽h͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽s͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽ ͓̽P͓̽.͓̽E͓̽.͓̽K͓̽.͓̽K͓̽.͓̽A͓̽.͓̽ ͓̽d͓̽o͓̽e͓̽s͓̽ ͓̽m͓̽u͓̽c͓̽h͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽o͓̽e͓̽s͓̽ ͓̽n͓̽o͓̽t͓̽ ͓̽a͓̽t͓̽t͓̽a͓̽c͓̽k͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽ ͓̽P͓̽.͓̽E͓̽.͓̽K͓̽.͓̽K͓̽.͓̽A͓̽.͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽E͓̽x͓̽e͓̽c͓̽u͓̽t͓̽i͓̽o͓̽n͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽e͓̽d͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽S͓̽k͓̽e͓̽l͓̽e͓̽t͓̽o͓̽n͓̽ ͓̽A͓̽r͓̽m͓̽y͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽ ͓̽b͓̽o͓̽t͓̽h͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽s͓̽i͓̽n͓̽c͓̽e͓̽ ͓̽n͓̽e͓̽i͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽r͓̽e͓̽a͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽y͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽u͓̽n͓̽a͓̽b͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽ ͓̽a͓̽i͓̽r͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽,͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽ ͓̽H͓̽o͓̽r͓̽d͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽s͓̽t͓̽o͓̽p͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽e͓̽a͓̽s͓̽i͓̽l͓̽y͓̽.͓̽
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͓̽A͓̽ ͓̽r͓̽i͓̽s͓̽k͓̽y͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽ ͓̽a͓̽s͓̽ ͓̽s͓̽o͓̽o͓̽n͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽a͓̽t͓̽c͓̽h͓̽ ͓̽s͓̽t͓̽a͓̽r͓̽t͓̽s͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽d͓̽o͓̽e͓̽s͓̽ ͓̽n͓̽o͓̽t͓̽ ͓̽r͓̽e͓̽a͓̽c͓̽t͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽ ͓̽s͓̽i͓̽g͓̽n͓̽i͓̽f͓̽i͓̽c͓̽a͓̽n͓̽t͓̽ ͓̽a͓̽m͓̽o͓̽u͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽ ͓̽T͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽a͓̽l͓̽l͓̽o͓̽w͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽q͓̽u͓̽i͓̽c͓̽k͓̽l͓̽y͓̽ ͓̽s͓̽c͓̽o͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽d͓̽e͓̽c͓̽k͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽h͓̽a͓̽p͓̽p͓̽e͓̽n͓̽ ͓̽t͓̽o͓̽ ͓̽r͓̽e͓̽a͓̽c͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽.͓̽

T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽r̽      39 days ago  #
T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽i͓̽s͓̽ ͓̽u͓̽n͓̽l͓̽o͓̽c͓̽k͓̽e͓̽d͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽S͓̽p͓̽e͓̽l͓̽l͓̽ ͓̽V͓̽a͓̽l͓̽l͓̽e͓̽y͓̽ ͓̽(͓̽A͓̽r͓̽e͓̽n͓̽a͓̽ ͓̽5͓̽)͓̽.͓̽ ͓̽H͓̽e͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽-͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽m͓̽e͓̽l͓̽e͓̽e͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽m͓̽o͓̽d͓̽e͓̽r͓̽a͓̽t͓̽e͓̽l͓̽y͓̽ ͓̽h͓̽i͓̽g͓̽h͓̽ ͓̽h͓̽i͓̽t͓̽p͓̽o͓̽i͓̽n͓̽t͓̽s͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽H͓̽e͓̽ ͓̽a͓̽p͓̽p͓̽e͓̽a͓̽r͓̽s͓̽ ͓̽j͓̽u͓̽s͓̽t͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽C͓̽l͓̽a͓̽s͓̽h͓̽ ͓̽o͓̽f͓̽ ͓̽C͓̽l͓̽a͓̽n͓̽s͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽p͓̽a͓̽r͓̽t͓̽;͓̽ ͓̽a͓̽ ͓̽m͓̽a͓̽n͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽b͓̽r͓̽o͓̽w͓̽n͓̽ ͓̽e͓̽y͓̽e͓̽b͓̽r͓̽o͓̽w͓̽s͓̽,͓̽ ͓̽a͓̽ ͓̽b͓̽e͓̽a͓̽r͓̽d͓̽,͓̽ ͓̽a͓̽ ͓̽m͓̽o͓̽h͓̽a͓̽w͓̽k͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽a͓̽ ͓̽g͓̽o͓̽l͓̽d͓̽e͓̽n͓̽ ͓̽b͓̽o͓̽d͓̽y͓̽ ͓̽p͓̽i͓̽e͓̽r͓̽c͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽n͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽l͓̽e͓̽f͓̽t͓̽ ͓̽e͓̽a͓̽r͓̽ ͓̽w͓̽h͓̽o͓̽ ͓̽i͓̽s͓̽ ͓̽r͓̽i͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽ ͓̽h͓̽o͓̽g͓̽.͓̽ ͓̽A͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽c͓̽o͓̽s͓̽t͓̽s͓̽ ͓̽4͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽.͓̽
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͓̽S͓̽t͓̽r͓̽a͓̽t͓̽e͓̽g͓̽y͓̽
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͓̽H͓̽i͓̽s͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽m͓̽o͓̽v͓̽e͓̽ ͓̽s͓̽p͓̽e͓̽e͓̽d͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽o͓̽o͓̽s͓̽t͓̽ ͓̽f͓̽o͓̽r͓̽w͓̽a͓̽r͓̽d͓̽ ͓̽m͓̽i͓̽n͓̽i͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽s͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽a͓̽n͓̽ ͓̽I͓̽c͓̽e͓̽ ͓̽G͓̽o͓̽l͓̽e͓̽m͓̽ ͓̽i͓̽n͓̽ ͓̽a͓̽ ͓̽p͓̽u͓̽s͓̽h͓̽.͓̽ ͓̽A͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽a͓̽m͓̽e͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽,͓̽ ͓̽h͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽f͓̽u͓̽n͓̽c͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽a͓̽s͓̽ ͓̽a͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽l͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽t͓̽p͓̽o͓̽i͓̽n͓̽t͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽s͓̽u͓̽c͓̽h͓̽ ͓̽a͓̽s͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽s͓̽ ͓̽a͓̽s͓̽ ͓̽h͓̽e͓̽ ͓̽s͓̽t͓̽i͓̽l͓̽l͓̽ ͓̽h͓̽a͓̽s͓̽ ͓̽a͓̽ ͓̽f͓̽a͓̽i͓̽r͓̽ ͓̽a͓̽m͓̽o͓̽u͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽h͓̽e͓̽a͓̽l͓̽t͓̽h͓̽.͓̽ ͓̽M͓̽o͓̽s͓̽t͓̽ ͓̽c͓̽h͓̽e͓̽a͓̽p͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽c͓̽o͓̽m͓̽p͓̽l͓̽e͓̽m͓̽e͓̽n͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽e͓̽l͓̽l͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽n͓̽e͓̽a͓̽r͓̽l͓̽y͓̽ ͓̽a͓̽s͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽a͓̽s͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽u͓̽s͓̽u͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽f͓̽o͓̽r͓̽c͓̽e͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽o͓̽n͓̽e͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽o͓̽u͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽h͓̽a͓̽n͓̽d͓̽.͓̽
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͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽s͓̽t͓̽r͓̽u͓̽g͓̽g͓̽l͓̽e͓̽s͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽d͓̽o͓̽w͓̽n͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽q͓̽u͓̽i͓̽c͓̽k͓̽l͓̽y͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽o͓̽b͓̽s͓̽t͓̽r͓̽u͓̽c͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽p͓̽a͓̽t͓̽h͓̽.͓̽ ͓̽B͓̽a͓̽r͓̽b͓̽a͓̽r͓̽i͓̽a͓̽n͓̽s͓̽ ͓̽i͓̽n͓̽ ͓̽p͓̽a͓̽r͓̽t͓̽i͓̽c͓̽u͓̽l͓̽a͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽f͓̽u͓̽l͓̽l͓̽y͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽o͓̽u͓̽t͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽s͓̽t͓̽r͓̽i͓̽c͓̽t͓̽ ͓̽t͓̽i͓̽m͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽p͓̽a͓̽r͓̽t͓̽,͓̽ ͓̽t͓̽h͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽b͓̽e͓̽ ͓̽w͓̽a͓̽r͓̽y͓̽ ͓̽o͓̽f͓̽ ͓̽s͓̽p͓̽e͓̽l͓̽l͓̽s͓̽.͓̽
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͓̽A͓̽ ͓̽H͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽k͓̽i͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽ ͓̽2͓̽ ͓̽h͓̽i͓̽t͓̽s͓̽ ͓̽i͓̽f͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽o͓̽p͓̽ ͓̽o͓̽f͓̽ ͓̽i͓̽t͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽i͓̽f͓̽ ͓̽y͓̽o͓̽u͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽ ͓̽s͓̽o͓̽m͓̽e͓̽t͓̽h͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽u͓̽n͓̽t͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽s͓̽p͓̽l͓̽a͓̽s͓̽h͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽h͓̽i͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽i͓̽t͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽.͓̽
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͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽ ͓̽c͓̽o͓̽n͓̽j͓̽u͓̽n͓̽c͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽F͓̽r͓̽e͓̽e͓̽z͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽s͓̽u͓̽r͓̽p͓̽r͓̽i͓̽s͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽a͓̽l͓̽l͓̽o͓̽w͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽m͓̽u͓̽c͓̽h͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽a͓̽n͓̽t͓̽i͓̽c͓̽i͓̽p͓̽a͓̽t͓̽e͓̽d͓̽,͓̽ ͓̽e͓̽s͓̽p͓̽e͓̽c͓̽i͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽g͓̽o͓̽-͓̽t͓̽o͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽,͓̽ ͓̽o͓̽r͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽i͓̽r͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽h͓̽i͓̽m͓̽.͓̽ ͓̽S͓̽k͓̽e͓̽l͓̽e͓̽t͓̽o͓̽n͓̽s͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽B͓̽a͓̽t͓̽s͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽i͓̽m͓̽m͓̽e͓̽d͓̽i͓̽a͓̽t͓̽e͓̽l͓̽y͓̽ ͓̽b͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽e͓̽d͓̽ ͓̽b͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽p͓̽e͓̽l͓̽l͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽S͓̽p͓̽e͓̽a͓̽r͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽s͓̽,͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽s͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽s͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽t͓̽ ͓̽l͓̽o͓̽w͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽h͓̽e͓̽a͓̽l͓̽t͓̽h͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽e͓̽d͓̽ ͓̽b͓̽y͓̽ ͓̽a͓̽ ͓̽f͓̽o͓̽l͓̽l͓̽o͓̽w͓̽ ͓̽u͓̽p͓̽ ͓̽Z͓̽a͓̽p͓̽ ͓̽o͓̽r͓̽ ͓̽G͓̽i͓̽a͓̽n͓̽t͓̽ ͓̽S͓̽n͓̽o͓̽w͓̽b͓̽a͓̽l͓̽l͓̽.͓̽
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͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽s͓̽t͓̽r͓̽a͓̽t͓̽e͓̽g͓̽y͓̽ ͓̽i͓̽s͓̽n͓̽'͓̽t͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽a͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽t͓̽a͓̽k͓̽e͓̽ ͓̽a͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽s͓̽t͓̽r͓̽o͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽g͓̽i͓̽v͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽a͓̽m͓̽p͓̽l͓̽e͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽a͓̽r͓̽t͓̽i͓̽c͓̽u͓̽l͓̽a͓̽t͓̽e͓̽ ͓̽a͓̽n͓̽o͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽.͓̽
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͓̽A͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽ ͓̽n͓̽o͓̽n͓̽-͓̽s͓̽w͓̽a͓̽r͓̽m͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽,͓̽ ͓̽i͓̽t͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽ ͓̽l͓̽o͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽d͓̽u͓̽r͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽f͓̽r͓̽e͓̽e͓̽z͓̽e͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽,͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽l͓̽o͓̽w͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽e͓̽t͓̽ ͓̽u͓̽p͓̽ ͓̽a͓̽ ͓̽m͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽p͓̽u͓̽s͓̽h͓̽.͓̽ ͓̽F͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽r͓̽e͓̽a͓̽s͓̽o͓̽n͓̽,͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽s͓̽ ͓̽s͓̽h͓̽o͓̽u͓̽l͓̽d͓̽ ͓̽e͓̽i͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽g͓̽o͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽+͓̽ ͓̽F͓̽r͓̽e͓̽e͓̽z͓̽e͓̽ ͓̽w͓̽h͓̽e͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽h͓̽a͓̽v͓̽e͓̽ ͓̽o͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽s͓̽ ͓̽b͓̽a͓̽c͓̽k͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽t͓̽ ͓̽u͓̽p͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽a͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽a͓̽t͓̽t͓̽a͓̽c͓̽k͓̽,͓̽ ͓̽o͓̽r͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽a͓̽t͓̽c͓̽h͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽b͓̽o͓̽u͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽e͓̽n͓̽d͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽n͓̽e͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽s͓̽ ͓̽m͓̽u͓̽c͓̽h͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽a͓̽s͓̽ ͓̽p͓̽o͓̽s͓̽s͓̽i͓̽b͓̽l͓̽e͓̽.͓̽
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͓̽I͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽n͓̽o͓̽t͓̽ ͓̽a͓̽ ͓̽g͓̽o͓̽o͓̽d͓̽ ͓̽i͓̽d͓̽e͓̽a͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽e͓̽n͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽s͓̽i͓̽m͓̽p͓̽l͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽s͓̽t͓̽r͓̽o͓̽y͓̽ ͓̽a͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽e͓̽s͓̽p͓̽e͓̽c͓̽i͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽i͓̽f͓̽ ͓̽i͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽ ͓̽a͓̽v͓̽a͓̽i͓̽l͓̽a͓̽b͓̽l͓̽e͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽C͓̽r͓̽o͓̽w͓̽n͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽s͓̽ ͓̽b͓̽e͓̽c͓̽o͓̽m͓̽e͓̽s͓̽ ͓̽s͓̽u͓̽b͓̽s͓̽t͓̽a͓̽n͓̽t͓̽i͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽d͓̽i͓̽f͓̽f͓̽i͓̽c͓̽u͓̽l͓̽t͓̽.͓̽ ͓̽S͓̽p͓̽e͓̽l͓̽l͓̽s͓̽ ͓̽o͓̽r͓̽ ͓̽s͓̽i͓̽m͓̽p͓̽l͓̽y͓̽ ͓̽w͓̽a͓̽i͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽l͓̽i͓̽f͓̽e͓̽t͓̽i͓̽m͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽e͓̽x͓̽c͓̽e͓̽p͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽n͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽C͓̽o͓̽l͓̽l͓̽e͓̽c͓̽t͓̽o͓̽r͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽K͓̽i͓̽n͓̽g͓̽'͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽,͓̽ ͓̽h͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽s͓̽t͓̽r͓̽o͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽C͓̽o͓̽l͓̽l͓̽e͓̽c͓̽t͓̽o͓̽r͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽a͓̽ ͓̽p͓̽o͓̽s͓̽i͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽t͓̽r͓̽a͓̽d͓̽e͓̽,͓̽ ͓̽t͓̽h͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽b͓̽o͓̽t͓̽h͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽s͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽u͓̽s͓̽u͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽m͓̽e͓̽a͓̽n͓̽ ͓̽h͓̽e͓̽ ͓̽d͓̽o͓̽e͓̽s͓̽ ͓̽n͓̽o͓̽t͓̽ ͓̽s͓̽u͓̽r͓̽v͓̽i͓̽v͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽n͓̽y͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽s͓̽e͓̽n͓̽d͓̽s͓̽ ͓̽i͓̽n͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽,͓̽ ͓̽i͓̽t͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽n͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽r͓̽t͓̽u͓̽n͓̽i͓̽t͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽g͓̽a͓̽i͓̽n͓̽ ͓̽s͓̽p͓̽e͓̽l͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽v͓̽a͓̽l͓̽u͓̽e͓̽.͓̽
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͓̽I͓̽n͓̽ ͓̽a͓̽ ͓̽d͓̽e͓̽c͓̽k͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽s͓̽e͓̽v͓̽e͓̽r͓̽a͓̽l͓̽ ͓̽l͓̽o͓̽w͓̽-͓̽c͓̽o͓̽s͓̽t͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽s͓̽,͓̽ ͓̽i͓̽t͓̽ ͓̽m͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽b͓̽e͓̽ ͓̽w͓̽o͓̽r͓̽t͓̽h͓̽ ͓̽i͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽i͓̽m͓̽p͓̽l͓̽y͓̽ ͓̽s͓̽e͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽ ͓̽o͓̽n͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽s͓̽e͓̽ ͓̽d͓̽e͓̽c͓̽k͓̽s͓̽ ͓̽s͓̽h͓̽u͓̽f͓̽f͓̽l͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽i͓̽r͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽r͓̽o͓̽t͓̽a͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽q͓̽u͓̽i͓̽c͓̽k͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽,͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽a͓̽r͓̽r͓̽i͓̽v͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽i͓̽r͓̽ ͓̽n͓̽e͓̽x͓̽t͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽b͓̽e͓̽f͓̽o͓̽r͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽n͓̽e͓̽x͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽r͓̽r͓̽i͓̽v͓̽e͓̽s͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽r͓̽o͓̽t͓̽a͓̽t͓̽i͓̽o͓̽n͓̽.͓̽
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͓̽L͓̽o͓̽n͓̽g͓̽-͓̽r͓̽a͓̽n͓̽g͓̽e͓̽d͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽F͓̽l͓̽y͓̽i͓̽n͓̽g͓̽ ͓̽M͓̽a͓̽c͓̽h͓̽i͓̽n͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽s͓̽n͓̽i͓̽p͓̽e͓̽ ͓̽t͓̽h͓̽o͓̽s͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽,͓̽ ͓̽p͓̽r͓̽e͓̽s͓̽e͓̽r͓̽v͓̽i͓̽n͓̽g͓̽ ͓̽s͓̽o͓̽m͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽h͓̽e͓̽a͓̽l͓̽t͓̽h͓̽,͓̽ ͓̽p͓̽o͓̽s͓̽s͓̽i͓̽b͓̽l͓̽y͓̽ ͓̽a͓̽l͓̽l͓̽o͓̽w͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽g͓̽e͓̽t͓̽ ͓̽s͓̽o͓̽m͓̽e͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽
͓̽
͓̽W͓̽h͓̽e͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽r͓̽e͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽i͓̽d͓̽d͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽,͓̽ ͓̽u͓̽n͓̽d͓̽e͓̽r͓̽s͓̽t͓̽a͓̽n͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽m͓̽e͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽t͓̽y͓̽p͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽h͓̽e͓̽l͓̽p͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽c͓̽e͓̽r͓̽t͓̽a͓̽i͓̽n͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽.͓̽
͓̽
͓̽P͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽s͓̽u͓̽c͓̽h͓̽ ͓̽a͓̽s͓̽ ͓̽s͓̽p͓̽a͓̽w͓̽n͓̽e͓̽r͓̽s͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽C͓̽o͓̽l͓̽l͓̽e͓̽c͓̽t͓̽o͓̽r͓̽ ͓̽h͓̽a͓̽v͓̽e͓̽ ͓̽a͓̽ ͓̽l͓̽a͓̽r͓̽g͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽t͓̽b͓̽o͓̽x͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽;͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽m͓̽e͓̽a͓̽n͓̽s͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽i͓̽f͓̽ ͓̽a͓̽ ͓̽p͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽w͓̽a͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽3͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽s͓̽ ͓̽a͓̽w͓̽a͓̽y͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽r͓̽i͓̽v͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽i͓̽d͓̽d͓̽l͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽s͓̽i͓̽d͓̽e͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽n͓̽ ͓̽i͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽i͓̽m͓̽p͓̽o͓̽s͓̽s͓̽i͓̽b͓̽l͓̽e͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽m͓̽e͓̽n͓̽t͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽g͓̽e͓̽t͓̽ ͓̽p͓̽u͓̽l͓̽l͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽.͓̽
͓̽
͓̽D͓̽e͓̽f͓̽e͓̽n͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽h͓̽a͓̽v͓̽e͓̽ ͓̽a͓̽ ͓̽s͓̽m͓̽a͓̽l͓̽l͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽t͓̽b͓̽o͓̽x͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽a͓̽ ͓̽p͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽m͓̽e͓̽a͓̽n͓̽s͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽i͓̽f͓̽ ͓̽a͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽w͓̽a͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽e͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽s͓̽ ͓̽a͓̽w͓̽a͓̽y͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽r͓̽i͓̽v͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽i͓̽d͓̽d͓̽l͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽s͓̽i͓̽d͓̽e͓̽,͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽l͓̽e͓̽f͓̽t͓̽ ͓̽o͓̽r͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽s͓̽i͓̽d͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽A͓̽r͓̽e͓̽n͓̽a͓̽ ͓̽m͓̽a͓̽y͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽b͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽i͓̽t͓̽ ͓̽d͓̽u͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽i͓̽t͓̽s͓̽ ͓̽s͓̽m͓̽a͓̽l͓̽l͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽t͓̽b͓̽o͓̽x͓̽.͓̽
͓̽
͓̽I͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽ ͓̽h͓̽a͓̽s͓̽ ͓̽a͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽l͓̽r͓̽e͓̽a͓̽d͓̽y͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽d͓̽o͓̽w͓̽n͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽c͓̽e͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽r͓̽e͓̽n͓̽a͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽t͓̽r͓̽i͓̽e͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽i͓̽t͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽e͓̽d͓̽g͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽r͓̽e͓̽n͓̽a͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽u͓̽s͓̽e͓̽ ͓̽c͓̽e͓̽r͓̽t͓̽a͓̽i͓̽n͓̽ ͓̽a͓̽i͓̽r͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽p͓̽u͓̽s͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽w͓̽a͓̽r͓̽d͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽s͓̽ ͓̽i͓̽t͓̽ ͓̽j͓̽u͓̽m͓̽p͓̽s͓̽ ͓̽o͓̽v͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽r͓̽i͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽l͓̽y͓̽ ͓̽d͓̽e͓̽n͓̽y͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽a͓̽t͓̽t͓̽e͓̽m͓̽p͓̽t͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽y͓̽ ͓̽m͓̽u͓̽s͓̽t͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽l͓̽r͓̽e͓̽a͓̽d͓̽y͓̽ ͓̽h͓̽o͓̽v͓̽e͓̽r͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽v͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽c͓̽o͓̽r͓̽r͓̽e͓̽c͓̽t͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽m͓̽e͓̽n͓̽t͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽q͓̽u͓̽i͓̽c͓̽k͓̽ ͓̽r͓̽e͓̽f͓̽l͓̽e͓̽x͓̽e͓̽s͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽r͓̽e͓̽q͓̽u͓̽i͓̽r͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽c͓̽o͓̽r͓̽r͓̽e͓̽c͓̽t͓̽l͓̽y͓̽ ͓̽p͓̽e͓̽r͓̽f͓̽o͓̽r͓̽m͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽t͓̽e͓̽c͓̽h͓̽n͓̽i͓̽q͓̽u͓̽e͓̽.͓̽
͓̽
͓̽F͓̽o͓̽r͓̽ ͓̽B͓̽a͓̽t͓̽s͓̽,͓̽ ͓̽S͓̽k͓̽e͓̽l͓̽e͓̽t͓̽o͓̽n͓̽ ͓̽D͓̽r͓̽a͓̽g͓̽o͓̽n͓̽s͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽ ͓̽H͓̽o͓̽r͓̽d͓̽e͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽s͓̽h͓̽o͓̽u͓̽l͓̽d͓̽ ͓̽b͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽s͓̽ ͓̽s͓̽o͓̽o͓̽n͓̽ ͓̽a͓̽s͓̽ ͓̽i͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽e͓̽d͓̽.͓̽
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͓̽F͓̽o͓̽r͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽s͓̽,͓̽ ͓̽S͓̽k͓̽e͓̽l͓̽e͓̽t͓̽o͓̽n͓̽ ͓̽B͓̽a͓̽r͓̽r͓̽e͓̽l͓̽,͓̽ ͓̽M͓̽e͓̽g͓̽a͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽,͓̽ ͓̽F͓̽l͓̽y͓̽i͓̽n͓̽g͓̽ ͓̽M͓̽a͓̽c͓̽h͓̽i͓̽n͓̽e͓̽,͓̽ ͓̽E͓̽l͓̽e͓̽c͓̽t͓̽r͓̽o͓̽ ͓̽D͓̽r͓̽a͓̽g͓̽o͓̽n͓̽,͓̽ ͓̽B͓̽a͓̽b͓̽y͓̽ ͓̽D͓̽r͓̽a͓̽g͓̽o͓̽n͓̽,͓̽ ͓̽I͓̽n͓̽f͓̽e͓̽r͓̽n͓̽o͓̽ ͓̽D͓̽r͓̽a͓̽g͓̽o͓̽n͓̽,͓̽ ͓̽B͓̽a͓̽l͓̽l͓̽o͓̽o͓̽n͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽L͓̽a͓̽v͓̽a͓̽ ͓̽H͓̽o͓̽u͓̽n͓̽d͓̽,͓̽ ͓̽s͓̽t͓̽a͓̽g͓̽g͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽b͓̽o͓̽v͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽m͓̽e͓̽n͓̽t͓̽ ͓̽o͓̽n͓̽e͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽l͓̽e͓̽f͓̽t͓̽ ͓̽s͓̽i͓̽d͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽r͓̽e͓̽n͓̽a͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽v͓̽i͓̽c͓̽e͓̽ ͓̽v͓̽e͓̽r͓̽s͓̽a͓̽.͓̽
͓̽
͓̽T͓̽h͓̽e͓̽y͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽u͓̽s͓̽e͓̽ ͓̽g͓̽r͓̽o͓̽u͓̽n͓̽d͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽a͓̽c͓̽h͓̽i͓̽e͓̽v͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽a͓̽m͓̽e͓̽ ͓̽r͓̽e͓̽s͓̽u͓̽l͓̽t͓̽.͓̽ ͓̽S͓̽o͓̽m͓̽e͓̽t͓̽h͓̽i͓̽n͓̽g͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽a͓̽n͓̽ ͓̽I͓̽c͓̽e͓̽ ͓̽G͓̽o͓̽l͓̽e͓̽m͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽e͓̽d͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽’͓̽s͓̽ ͓̽l͓̽a͓̽n͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽s͓̽p͓̽o͓̽t͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽o͓̽b͓̽s͓̽t͓̽r͓̽u͓̽c͓̽t͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽p͓̽a͓̽t͓̽h͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽f͓̽o͓̽r͓̽c͓̽e͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽t͓̽o͓̽ ͓̽g͓̽o͓̽ ͓̽a͓̽r͓̽o͓̽u͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽c͓̽a͓̽u͓̽s͓̽e͓̽s͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽e͓̽ ͓̽c͓̽l͓̽o͓̽s͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽n͓̽s͓̽t͓̽e͓̽a͓̽d͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽C͓̽r͓̽o͓̽w͓̽n͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽
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͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽k͓̽i͓̽t͓̽e͓̽ ͓̽V͓̽e͓̽r͓̽y͓̽ ͓̽F͓̽a͓̽s͓̽t͓̽ ͓̽n͓̽o͓̽n͓̽-͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽d͓̽u͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽o͓̽w͓̽n͓̽ ͓̽V͓̽e͓̽r͓̽y͓̽ ͓̽F͓̽a͓̽s͓̽t͓̽ ͓̽s͓̽p͓̽e͓̽e͓̽d͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽f͓̽ ͓̽h͓̽e͓̽ ͓̽i͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽f͓̽o͓̽u͓̽r͓̽t͓̽h͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽,͓̽ ͓̽s͓̽l͓̽i͓̽g͓̽h͓̽t͓̽l͓̽y͓̽ ͓̽i͓̽n͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽s͓̽i͓̽t͓̽e͓̽ ͓̽l͓̽a͓̽n͓̽e͓̽.͓̽ ͓̽H͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽s͓̽t͓̽a͓̽l͓̽l͓̽ ͓̽g͓̽r͓̽o͓̽u͓̽n͓̽d͓̽e͓̽d͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽s͓̽ ͓̽w͓̽h͓̽e͓̽n͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽.͓̽ ͓̽H͓̽e͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽p͓̽u͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽t͓̽o͓̽w͓̽a͓̽r͓̽d͓̽s͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽u͓̽n͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽a͓̽b͓̽l͓̽e͓̽ ͓̽b͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽w͓̽h͓̽e͓̽n͓̽ ͓̽h͓̽e͓̽ ͓̽j͓̽u͓̽m͓̽p͓̽s͓̽ ͓̽o͓̽v͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽.͓̽ ͓̽A͓̽f͓̽t͓̽e͓̽r͓̽ ͓̽l͓̽a͓̽n͓̽d͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽h͓̽e͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽p͓̽u͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽b͓̽a͓̽c͓̽k͓̽.͓̽ ͓̽T͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽u͓̽s͓̽e͓̽f͓̽u͓̽l͓̽ ͓̽w͓̽h͓̽e͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽ ͓̽n͓̽e͓̽e͓̽d͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽a͓̽m͓̽e͓̽ ͓̽l͓̽a͓̽n͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽i͓̽n͓̽g͓̽.͓̽ ͓̽I͓̽t͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽h͓̽e͓̽l͓̽p͓̽ ͓̽s͓̽e͓̽p͓̽a͓̽r͓̽a͓̽t͓̽e͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽b͓̽e͓̽h͓̽i͓̽n͓̽d͓̽ ͓̽a͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽ ͓̽i͓̽n͓̽ ͓̽a͓̽ ͓̽l͓̽a͓̽r͓̽g͓̽e͓̽ ͓̽p͓̽u͓̽s͓̽h͓̽.͓̽
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͓̽A͓̽ ͓̽T͓̽o͓̽r͓̽n͓̽a͓̽d͓̽o͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽e͓̽c͓̽o͓̽n͓̽d͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽K͓̽i͓̽n͓̽g͓̽'͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽s͓̽t͓̽a͓̽g͓̽g͓̽e͓̽r͓̽e͓̽d͓̽ ͓̽t͓̽w͓̽o͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽s͓̽ ͓̽t͓̽o͓̽w͓̽a͓̽r͓̽d͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽a͓̽c͓̽t͓̽i͓̽v͓̽a͓̽t͓̽e͓̽ ͓̽i͓̽t͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽o͓̽u͓̽t͓̽ ͓̽a͓̽n͓̽y͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽,͓̽ ͓̽h͓̽e͓̽l͓̽p͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽i͓̽n͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽f͓̽u͓̽t͓̽u͓̽r͓̽e͓̽ ͓̽p͓̽u͓̽s͓̽h͓̽e͓̽s͓̽.͓̽ ͓̽T͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽ ͓̽m͓̽e͓̽t͓̽h͓̽o͓̽d͓̽ ͓̽o͓̽f͓̽ ͓̽m͓̽i͓̽t͓̽i͓̽g͓̽a͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽l͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽a͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽,͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽d͓̽o͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽e͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽s͓̽ ͓̽m͓̽a͓̽y͓̽ ͓̽r͓̽e͓̽s͓̽u͓̽l͓̽t͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽K͓̽i͓̽n͓̽g͓̽'͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽h͓̽e͓̽a͓̽l͓̽t͓̽h͓̽ ͓̽b͓̽e͓̽i͓̽n͓̽g͓̽ ͓̽l͓̽o͓̽w͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽e͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽e͓̽d͓̽ ͓̽d͓̽i͓̽r͓̽e͓̽c͓̽t͓̽l͓̽y͓̽,͓̽ ͓̽o͓̽p͓̽e͓̽n͓̽i͓̽n͓̽g͓̽ ͓̽u͓̽p͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽o͓̽s͓̽s͓̽i͓̽b͓̽l͓̽e͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽a͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽a͓̽ ͓̽b͓̽a͓̽c͓̽k͓̽ ͓̽d͓̽o͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽e͓̽ ͓̽c͓̽r͓̽o͓̽w͓̽n͓̽.͓̽ ͓̽A͓̽ ͓̽b͓̽e͓̽t͓̽t͓̽e͓̽r͓̽ ͓̽a͓̽l͓̽t͓̽e͓̽r͓̽n͓̽a͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽p͓̽u͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽a͓̽w͓̽a͓̽y͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽t͓̽t͓̽a͓̽c͓̽k͓̽i͓̽n͓̽g͓̽ ͓̽r͓̽a͓̽n͓̽g͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽a͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽e͓̽ ͓̽C͓̽r͓̽o͓̽w͓̽n͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽s͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽n͓̽e͓̽g͓̽a͓̽t͓̽e͓̽ ͓̽a͓̽l͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽a͓̽s͓̽ ͓̽l͓̽o͓̽n͓̽g͓̽ ͓̽a͓̽s͓̽ ͓̽n͓̽o͓̽n͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽a͓̽l͓̽r͓̽e͓̽a͓̽d͓̽y͓̽ ͓̽d͓̽i͓̽s͓̽t͓̽r͓̽a͓̽c͓̽t͓̽e͓̽d͓̽
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͓̽A͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽p͓̽o͓̽w͓̽e͓̽r͓̽f͓̽u͓̽l͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽,͓̽ ͓̽t͓̽y͓̽p͓̽i͓̽c͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽r͓̽e͓̽f͓̽e͓̽r͓̽r͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽T͓̽r͓̽i͓̽f͓̽e͓̽c͓̽t͓̽a͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽ ͓̽a͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽ ͓̽m͓̽o͓̽s͓̽t͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽p͓̽r͓̽o͓̽t͓̽e͓̽c͓̽t͓̽ ͓̽h͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽o͓̽r͓̽ ͓̽h͓̽i͓̽g͓̽h͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽s͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽u͓̽s͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽t͓̽o͓̽w͓̽e͓̽r͓̽.͓̽
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͓̽T͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽l͓̽y͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽e͓̽d͓̽ ͓̽b͓̽y͓̽ ͓̽L͓̽i͓̽g͓̽h͓̽t͓̽n͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽o͓̽n͓̽e͓̽-͓̽s͓̽h͓̽o͓̽t͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽s͓̽e͓̽v͓̽e͓̽r͓̽e͓̽l͓̽y͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽i͓̽n͓̽g͓̽ ͓̽b͓̽o͓̽t͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽ ͓̽H͓̽o͓̽r͓̽d͓̽e͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽,͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽e͓̽n͓̽e͓̽m͓̽y͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽Z͓̽a͓̽p͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽o͓̽n͓̽e͓̽-͓̽s͓̽h͓̽o͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽a͓̽l͓̽l͓̽.͓̽ ͓̽E͓̽v͓̽e͓̽n͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽e͓̽d͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽h͓̽a͓̽v͓̽e͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽e͓̽v͓̽e͓̽r͓̽e͓̽l͓̽y͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽
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͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽s͓̽h͓̽o͓̽u͓̽l͓̽d͓̽ ͓̽b͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽b͓̽e͓̽h͓̽i͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽g͓̽i͓̽v͓̽e͓̽ ͓̽i͓̽t͓̽ ͓̽a͓̽ ͓̽b͓̽o͓̽o͓̽s͓̽t͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽i͓̽t͓̽ ͓̽s͓̽t͓̽a͓̽y͓̽s͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽,͓̽ ͓̽p͓̽r͓̽o͓̽t͓̽e͓̽c͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽t͓̽.͓̽
͓̽
͓̽A͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽i͓̽n͓̽e͓̽d͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽a͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽ ͓̽B͓̽a͓̽r͓̽r͓̽e͓̽l͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽w͓̽k͓̽w͓̽a͓̽r͓̽d͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽ ͓̽a͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽.͓̽ ͓̽T͓̽i͓̽m͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽t͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽t͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽s͓̽h͓̽o͓̽t͓̽s͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽s͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽o͓̽s͓̽t͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽w͓̽a͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽a͓̽ ͓̽B͓̽a͓̽r͓̽b͓̽a͓̽r͓̽i͓̽a͓̽n͓̽ ͓̽B͓̽a͓̽r͓̽r͓̽e͓̽l͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽s͓̽h͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽d͓̽o͓̽w͓̽n͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽m͓̽i͓̽n͓̽i͓̽m͓̽a͓̽l͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽a͓̽ ͓̽p͓̽o͓̽s͓̽i͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽t͓̽r͓̽a͓̽d͓̽e͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽l͓̽o͓̽n͓̽g͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽ ͓̽B͓̽a͓̽r͓̽r͓̽e͓̽l͓̽ ͓̽w͓̽a͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽d͓̽i͓̽r͓̽e͓̽c͓̽t͓̽l͓̽y͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽
͓̽
͓̽P͓̽a͓̽i͓̽r͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽B͓̽a͓̽l͓̽l͓̽o͓̽o͓̽n͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽d͓̽e͓̽v͓̽a͓̽s͓̽t͓̽a͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽e͓̽x͓̽e͓̽c͓̽u͓̽t͓̽e͓̽d͓̽ ͓̽p͓̽r͓̽o͓̽p͓̽e͓̽r͓̽l͓̽y͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽a͓̽c͓̽t͓̽ ͓̽a͓̽s͓̽ ͓̽a͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽B͓̽a͓̽l͓̽l͓̽o͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽a͓̽t͓̽e͓̽n͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽m͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽d͓̽e͓̽s͓̽t͓̽r͓̽o͓̽y͓̽ ͓̽a͓̽n͓̽y͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽a͓̽t͓̽t͓̽e͓̽m͓̽p͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽l͓̽o͓̽w͓̽ ͓̽d͓̽o͓̽w͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽ ͓̽i͓̽s͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽v͓̽u͓̽l͓̽n͓̽e͓̽r͓̽a͓̽b͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽a͓̽n͓̽t͓̽i͓̽-͓̽a͓̽i͓̽r͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽s͓̽ ͓̽a͓̽s͓̽ ͓̽n͓̽e͓̽i͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽ ͓̽a͓̽n͓̽y͓̽t͓̽h͓̽i͓̽n͓̽g͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽.͓̽ ͓̽A͓̽d͓̽d͓̽i͓̽t͓̽i͓̽o͓̽n͓̽a͓̽l͓̽l͓̽y͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽e͓̽a͓̽s͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽e͓̽p͓̽a͓̽r͓̽a͓̽t͓̽e͓̽,͓̽ ͓̽d͓̽u͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽d͓̽i͓̽s͓̽p͓̽a͓̽r͓̽i͓̽t͓̽y͓̽ ͓̽i͓̽n͓̽ ͓̽m͓̽o͓̽v͓̽e͓̽ ͓̽s͓̽p͓̽e͓̽e͓̽d͓̽s͓̽.͓̽ ͓̽A͓̽l͓̽t͓̽e͓̽r͓̽n͓̽a͓̽t͓̽i͓̽v͓̽e͓̽l͓̽y͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽B͓̽a͓̽l͓̽l͓̽o͓̽o͓̽n͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽d͓̽i͓̽f͓̽f͓̽e͓̽r͓̽e͓̽n͓̽t͓̽ ͓̽l͓̽a͓̽n͓̽e͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽p͓̽r͓̽e͓̽a͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽e͓̽s͓̽ ͓̽t͓̽h͓̽i͓̽n͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽a͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽r͓̽ ͓̽T͓̽o͓̽r͓̽n͓̽a͓̽d͓̽o͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽r͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽b͓̽a͓̽c͓̽k͓̽ ͓̽t͓̽o͓̽g͓̽e͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽a͓̽n͓̽ ͓̽e͓̽a͓̽s͓̽i͓̽e͓̽r͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽e͓̽.͓̽
͓̽
͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽p͓̽a͓̽i͓̽r͓̽e͓̽d͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽L͓̽u͓̽m͓̽b͓̽e͓̽r͓̽j͓̽a͓̽c͓̽k͓̽ ͓̽a͓̽s͓̽ ͓̽b͓̽o͓̽t͓̽h͓̽ ͓̽a͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽ ͓̽b͓̽a͓̽i͓̽t͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽.͓̽ ͓̽I͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽a͓̽n͓̽ ͓̽e͓̽x͓̽t͓̽r͓̽e͓̽m͓̽e͓̽l͓̽y͓̽ ͓̽h͓̽i͓̽g͓̽h͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽o͓̽u͓̽t͓̽p͓̽u͓̽t͓̽ ͓̽p͓̽o͓̽t͓̽e͓̽n͓̽t͓̽i͓̽a͓̽l͓̽,͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽e͓̽n͓̽e͓̽m͓̽y͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽l͓̽y͓̽ ͓̽t͓̽r͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽i͓̽t͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽a͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽h͓̽a͓̽p͓̽p͓̽e͓̽n͓̽s͓̽,͓̽ ͓̽u͓̽s͓̽e͓̽ ͓̽a͓̽ ͓̽s͓̽p͓̽e͓̽l͓̽l͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽A͓̽r͓̽r͓̽o͓̽w͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽r͓̽e͓̽n͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽e͓̽l͓̽e͓̽s͓̽s͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽m͓̽a͓̽n͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽L͓̽u͓̽m͓̽b͓̽e͓̽r͓̽j͓̽a͓̽c͓̽k͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽d͓̽r͓̽o͓̽p͓̽p͓̽e͓̽d͓̽ ͓̽R͓̽a͓̽g͓̽e͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽m͓̽a͓̽k͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽e͓̽v͓̽e͓̽n͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽d͓̽a͓̽n͓̽g͓̽e͓̽r͓̽o͓̽u͓̽s͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽i͓̽t͓̽ ͓̽n͓̽o͓̽r͓̽m͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽i͓̽s͓̽.͓̽
͓̽
͓̽A͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽e͓̽a͓̽d͓̽l͓̽y͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽i͓̽n͓̽a͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽ ͓̽P͓̽.͓̽E͓̽.͓̽K͓̽.͓̽K͓̽.͓̽A͓̽.͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽.͓̽ ͓̽B͓̽o͓̽t͓̽h͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽s͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽ ͓̽P͓̽.͓̽E͓̽.͓̽K͓̽.͓̽K͓̽.͓̽A͓̽.͓̽ ͓̽d͓̽o͓̽e͓̽s͓̽ ͓̽m͓̽u͓̽c͓̽h͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽o͓̽e͓̽s͓̽ ͓̽n͓̽o͓̽t͓̽ ͓̽a͓̽t͓̽t͓̽a͓̽c͓̽k͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽ ͓̽P͓̽.͓̽E͓̽.͓̽K͓̽.͓̽K͓̽.͓̽A͓̽.͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽E͓̽x͓̽e͓̽c͓̽u͓̽t͓̽i͓̽o͓̽n͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽e͓̽d͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽S͓̽k͓̽e͓̽l͓̽e͓̽t͓̽o͓̽n͓̽ ͓̽A͓̽r͓̽m͓̽y͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽ ͓̽b͓̽o͓̽t͓̽h͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽s͓̽i͓̽n͓̽c͓̽e͓̽ ͓̽n͓̽e͓̽i͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽r͓̽e͓̽a͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽y͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽u͓̽n͓̽a͓̽b͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽ ͓̽a͓̽i͓̽r͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽,͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽ ͓̽H͓̽o͓̽r͓̽d͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽s͓̽t͓̽o͓̽p͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽e͓̽a͓̽s͓̽i͓̽l͓̽y͓̽.͓̽
͓̽
͓̽A͓̽ ͓̽r͓̽i͓̽s͓̽k͓̽y͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽ ͓̽a͓̽s͓̽ ͓̽s͓̽o͓̽o͓̽n͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽a͓̽t͓̽c͓̽h͓̽ ͓̽s͓̽t͓̽a͓̽r͓̽t͓̽s͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽d͓̽o͓̽e͓̽s͓̽ ͓̽n͓̽o͓̽t͓̽ ͓̽r͓̽e͓̽a͓̽c͓̽t͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽ ͓̽s͓̽i͓̽g͓̽n͓̽i͓̽f͓̽i͓̽c͓̽a͓̽n͓̽t͓̽ ͓̽a͓̽m͓̽o͓̽u͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽ ͓̽T͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽a͓̽l͓̽l͓̽o͓̽w͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽q͓̽u͓̽i͓̽c͓̽k͓̽l͓̽y͓̽ ͓̽s͓̽c͓̽o͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽d͓̽e͓̽c͓̽k͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽h͓̽a͓̽p͓̽p͓̽e͓̽n͓̽ ͓̽t͓̽o͓̽ ͓̽r͓̽e͓̽a͓̽c͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽.͓̽

Your mom      39 days ago  #
Your not f***ing funny kid

not a simp      39 days ago  #
anime girls will never love you move on and touch grass

Your mom      39 days ago  #
ok then, more spamming I guess

     39 days ago  #

Coldsteel the Hedgehog      39 days ago  #
yooo there's another me

T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽r̽      39 days ago  #
T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽i͓̽s͓̽ ͓̽u͓̽n͓̽l͓̽o͓̽c͓̽k͓̽e͓̽d͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽S͓̽p͓̽e͓̽l͓̽l͓̽ ͓̽V͓̽a͓̽l͓̽l͓̽e͓̽y͓̽ ͓̽(͓̽A͓̽r͓̽e͓̽n͓̽a͓̽ ͓̽5͓̽)͓̽.͓̽ ͓̽H͓̽e͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽-͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽m͓̽e͓̽l͓̽e͓̽e͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽m͓̽o͓̽d͓̽e͓̽r͓̽a͓̽t͓̽e͓̽l͓̽y͓̽ ͓̽h͓̽i͓̽g͓̽h͓̽ ͓̽h͓̽i͓̽t͓̽p͓̽o͓̽i͓̽n͓̽t͓̽s͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽H͓̽e͓̽ ͓̽a͓̽p͓̽p͓̽e͓̽a͓̽r͓̽s͓̽ ͓̽j͓̽u͓̽s͓̽t͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽C͓̽l͓̽a͓̽s͓̽h͓̽ ͓̽o͓̽f͓̽ ͓̽C͓̽l͓̽a͓̽n͓̽s͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽p͓̽a͓̽r͓̽t͓̽;͓̽ ͓̽a͓̽ ͓̽m͓̽a͓̽n͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽b͓̽r͓̽o͓̽w͓̽n͓̽ ͓̽e͓̽y͓̽e͓̽b͓̽r͓̽o͓̽w͓̽s͓̽,͓̽ ͓̽a͓̽ ͓̽b͓̽e͓̽a͓̽r͓̽d͓̽,͓̽ ͓̽a͓̽ ͓̽m͓̽o͓̽h͓̽a͓̽w͓̽k͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽a͓̽ ͓̽g͓̽o͓̽l͓̽d͓̽e͓̽n͓̽ ͓̽b͓̽o͓̽d͓̽y͓̽ ͓̽p͓̽i͓̽e͓̽r͓̽c͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽n͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽l͓̽e͓̽f͓̽t͓̽ ͓̽e͓̽a͓̽r͓̽ ͓̽w͓̽h͓̽o͓̽ ͓̽i͓̽s͓̽ ͓̽r͓̽i͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽ ͓̽h͓̽o͓̽g͓̽.͓̽ ͓̽A͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽c͓̽o͓̽s͓̽t͓̽s͓̽ ͓̽4͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽.͓̽
͓̽
͓̽S͓̽t͓̽r͓̽a͓̽t͓̽e͓̽g͓̽y͓̽
͓̽
͓̽H͓̽i͓̽s͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽m͓̽o͓̽v͓̽e͓̽ ͓̽s͓̽p͓̽e͓̽e͓̽d͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽o͓̽o͓̽s͓̽t͓̽ ͓̽f͓̽o͓̽r͓̽w͓̽a͓̽r͓̽d͓̽ ͓̽m͓̽i͓̽n͓̽i͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽s͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽a͓̽n͓̽ ͓̽I͓̽c͓̽e͓̽ ͓̽G͓̽o͓̽l͓̽e͓̽m͓̽ ͓̽i͓̽n͓̽ ͓̽a͓̽ ͓̽p͓̽u͓̽s͓̽h͓̽.͓̽ ͓̽A͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽a͓̽m͓̽e͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽,͓̽ ͓̽h͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽f͓̽u͓̽n͓̽c͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽a͓̽s͓̽ ͓̽a͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽l͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽t͓̽p͓̽o͓̽i͓̽n͓̽t͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽s͓̽u͓̽c͓̽h͓̽ ͓̽a͓̽s͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽s͓̽ ͓̽a͓̽s͓̽ ͓̽h͓̽e͓̽ ͓̽s͓̽t͓̽i͓̽l͓̽l͓̽ ͓̽h͓̽a͓̽s͓̽ ͓̽a͓̽ ͓̽f͓̽a͓̽i͓̽r͓̽ ͓̽a͓̽m͓̽o͓̽u͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽h͓̽e͓̽a͓̽l͓̽t͓̽h͓̽.͓̽ ͓̽M͓̽o͓̽s͓̽t͓̽ ͓̽c͓̽h͓̽e͓̽a͓̽p͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽c͓̽o͓̽m͓̽p͓̽l͓̽e͓̽m͓̽e͓̽n͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽e͓̽l͓̽l͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽n͓̽e͓̽a͓̽r͓̽l͓̽y͓̽ ͓̽a͓̽s͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽a͓̽s͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽u͓̽s͓̽u͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽f͓̽o͓̽r͓̽c͓̽e͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽o͓̽n͓̽e͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽o͓̽u͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽h͓̽a͓̽n͓̽d͓̽.͓̽
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͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽s͓̽t͓̽r͓̽u͓̽g͓̽g͓̽l͓̽e͓̽s͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽d͓̽o͓̽w͓̽n͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽q͓̽u͓̽i͓̽c͓̽k͓̽l͓̽y͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽o͓̽b͓̽s͓̽t͓̽r͓̽u͓̽c͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽p͓̽a͓̽t͓̽h͓̽.͓̽ ͓̽B͓̽a͓̽r͓̽b͓̽a͓̽r͓̽i͓̽a͓̽n͓̽s͓̽ ͓̽i͓̽n͓̽ ͓̽p͓̽a͓̽r͓̽t͓̽i͓̽c͓̽u͓̽l͓̽a͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽f͓̽u͓̽l͓̽l͓̽y͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽o͓̽u͓̽t͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽s͓̽t͓̽r͓̽i͓̽c͓̽t͓̽ ͓̽t͓̽i͓̽m͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽p͓̽a͓̽r͓̽t͓̽,͓̽ ͓̽t͓̽h͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽b͓̽e͓̽ ͓̽w͓̽a͓̽r͓̽y͓̽ ͓̽o͓̽f͓̽ ͓̽s͓̽p͓̽e͓̽l͓̽l͓̽s͓̽.͓̽
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͓̽A͓̽ ͓̽H͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽k͓̽i͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽ ͓̽2͓̽ ͓̽h͓̽i͓̽t͓̽s͓̽ ͓̽i͓̽f͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽o͓̽p͓̽ ͓̽o͓̽f͓̽ ͓̽i͓̽t͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽i͓̽f͓̽ ͓̽y͓̽o͓̽u͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽ ͓̽s͓̽o͓̽m͓̽e͓̽t͓̽h͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽u͓̽n͓̽t͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽s͓̽p͓̽l͓̽a͓̽s͓̽h͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽h͓̽i͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽i͓̽t͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽.͓̽
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͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽ ͓̽c͓̽o͓̽n͓̽j͓̽u͓̽n͓̽c͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽F͓̽r͓̽e͓̽e͓̽z͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽s͓̽u͓̽r͓̽p͓̽r͓̽i͓̽s͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽a͓̽l͓̽l͓̽o͓̽w͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽m͓̽u͓̽c͓̽h͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽a͓̽n͓̽t͓̽i͓̽c͓̽i͓̽p͓̽a͓̽t͓̽e͓̽d͓̽,͓̽ ͓̽e͓̽s͓̽p͓̽e͓̽c͓̽i͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽g͓̽o͓̽-͓̽t͓̽o͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽,͓̽ ͓̽o͓̽r͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽i͓̽r͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽h͓̽i͓̽m͓̽.͓̽ ͓̽S͓̽k͓̽e͓̽l͓̽e͓̽t͓̽o͓̽n͓̽s͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽B͓̽a͓̽t͓̽s͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽i͓̽m͓̽m͓̽e͓̽d͓̽i͓̽a͓̽t͓̽e͓̽l͓̽y͓̽ ͓̽b͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽e͓̽d͓̽ ͓̽b͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽p͓̽e͓̽l͓̽l͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽S͓̽p͓̽e͓̽a͓̽r͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽s͓̽,͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽s͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽s͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽t͓̽ ͓̽l͓̽o͓̽w͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽h͓̽e͓̽a͓̽l͓̽t͓̽h͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽e͓̽d͓̽ ͓̽b͓̽y͓̽ ͓̽a͓̽ ͓̽f͓̽o͓̽l͓̽l͓̽o͓̽w͓̽ ͓̽u͓̽p͓̽ ͓̽Z͓̽a͓̽p͓̽ ͓̽o͓̽r͓̽ ͓̽G͓̽i͓̽a͓̽n͓̽t͓̽ ͓̽S͓̽n͓̽o͓̽w͓̽b͓̽a͓̽l͓̽l͓̽.͓̽
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͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽s͓̽t͓̽r͓̽a͓̽t͓̽e͓̽g͓̽y͓̽ ͓̽i͓̽s͓̽n͓̽'͓̽t͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽a͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽t͓̽a͓̽k͓̽e͓̽ ͓̽a͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽s͓̽t͓̽r͓̽o͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽g͓̽i͓̽v͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽a͓̽m͓̽p͓̽l͓̽e͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽a͓̽r͓̽t͓̽i͓̽c͓̽u͓̽l͓̽a͓̽t͓̽e͓̽ ͓̽a͓̽n͓̽o͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽.͓̽
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͓̽A͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽ ͓̽n͓̽o͓̽n͓̽-͓̽s͓̽w͓̽a͓̽r͓̽m͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽,͓̽ ͓̽i͓̽t͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽ ͓̽l͓̽o͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽d͓̽u͓̽r͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽f͓̽r͓̽e͓̽e͓̽z͓̽e͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽,͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽l͓̽o͓̽w͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽e͓̽t͓̽ ͓̽u͓̽p͓̽ ͓̽a͓̽ ͓̽m͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽p͓̽u͓̽s͓̽h͓̽.͓̽ ͓̽F͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽r͓̽e͓̽a͓̽s͓̽o͓̽n͓̽,͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽s͓̽ ͓̽s͓̽h͓̽o͓̽u͓̽l͓̽d͓̽ ͓̽e͓̽i͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽g͓̽o͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽+͓̽ ͓̽F͓̽r͓̽e͓̽e͓̽z͓̽e͓̽ ͓̽w͓̽h͓̽e͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽h͓̽a͓̽v͓̽e͓̽ ͓̽o͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽s͓̽ ͓̽b͓̽a͓̽c͓̽k͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽t͓̽ ͓̽u͓̽p͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽a͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽a͓̽t͓̽t͓̽a͓̽c͓̽k͓̽,͓̽ ͓̽o͓̽r͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽a͓̽t͓̽c͓̽h͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽b͓̽o͓̽u͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽e͓̽n͓̽d͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽n͓̽e͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽s͓̽ ͓̽m͓̽u͓̽c͓̽h͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽a͓̽s͓̽ ͓̽p͓̽o͓̽s͓̽s͓̽i͓̽b͓̽l͓̽e͓̽.͓̽
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͓̽I͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽n͓̽o͓̽t͓̽ ͓̽a͓̽ ͓̽g͓̽o͓̽o͓̽d͓̽ ͓̽i͓̽d͓̽e͓̽a͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽e͓̽n͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽s͓̽i͓̽m͓̽p͓̽l͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽s͓̽t͓̽r͓̽o͓̽y͓̽ ͓̽a͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽e͓̽s͓̽p͓̽e͓̽c͓̽i͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽i͓̽f͓̽ ͓̽i͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽ ͓̽a͓̽v͓̽a͓̽i͓̽l͓̽a͓̽b͓̽l͓̽e͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽C͓̽r͓̽o͓̽w͓̽n͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽s͓̽ ͓̽b͓̽e͓̽c͓̽o͓̽m͓̽e͓̽s͓̽ ͓̽s͓̽u͓̽b͓̽s͓̽t͓̽a͓̽n͓̽t͓̽i͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽d͓̽i͓̽f͓̽f͓̽i͓̽c͓̽u͓̽l͓̽t͓̽.͓̽ ͓̽S͓̽p͓̽e͓̽l͓̽l͓̽s͓̽ ͓̽o͓̽r͓̽ ͓̽s͓̽i͓̽m͓̽p͓̽l͓̽y͓̽ ͓̽w͓̽a͓̽i͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽l͓̽i͓̽f͓̽e͓̽t͓̽i͓̽m͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽e͓̽x͓̽c͓̽e͓̽p͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽n͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽C͓̽o͓̽l͓̽l͓̽e͓̽c͓̽t͓̽o͓̽r͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽K͓̽i͓̽n͓̽g͓̽'͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽,͓̽ ͓̽h͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽s͓̽t͓̽r͓̽o͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽C͓̽o͓̽l͓̽l͓̽e͓̽c͓̽t͓̽o͓̽r͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽a͓̽ ͓̽p͓̽o͓̽s͓̽i͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽t͓̽r͓̽a͓̽d͓̽e͓̽,͓̽ ͓̽t͓̽h͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽b͓̽o͓̽t͓̽h͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽s͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽u͓̽s͓̽u͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽m͓̽e͓̽a͓̽n͓̽ ͓̽h͓̽e͓̽ ͓̽d͓̽o͓̽e͓̽s͓̽ ͓̽n͓̽o͓̽t͓̽ ͓̽s͓̽u͓̽r͓̽v͓̽i͓̽v͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽n͓̽y͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽s͓̽e͓̽n͓̽d͓̽s͓̽ ͓̽i͓̽n͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽,͓̽ ͓̽i͓̽t͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽n͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽r͓̽t͓̽u͓̽n͓̽i͓̽t͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽g͓̽a͓̽i͓̽n͓̽ ͓̽s͓̽p͓̽e͓̽l͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽v͓̽a͓̽l͓̽u͓̽e͓̽.͓̽
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͓̽I͓̽n͓̽ ͓̽a͓̽ ͓̽d͓̽e͓̽c͓̽k͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽s͓̽e͓̽v͓̽e͓̽r͓̽a͓̽l͓̽ ͓̽l͓̽o͓̽w͓̽-͓̽c͓̽o͓̽s͓̽t͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽s͓̽,͓̽ ͓̽i͓̽t͓̽ ͓̽m͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽b͓̽e͓̽ ͓̽w͓̽o͓̽r͓̽t͓̽h͓̽ ͓̽i͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽i͓̽m͓̽p͓̽l͓̽y͓̽ ͓̽s͓̽e͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽ ͓̽o͓̽n͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽s͓̽e͓̽ ͓̽d͓̽e͓̽c͓̽k͓̽s͓̽ ͓̽s͓̽h͓̽u͓̽f͓̽f͓̽l͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽i͓̽r͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽r͓̽o͓̽t͓̽a͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽q͓̽u͓̽i͓̽c͓̽k͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽,͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽a͓̽r͓̽r͓̽i͓̽v͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽i͓̽r͓̽ ͓̽n͓̽e͓̽x͓̽t͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽b͓̽e͓̽f͓̽o͓̽r͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽n͓̽e͓̽x͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽r͓̽r͓̽i͓̽v͓̽e͓̽s͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽ ͓̽r͓̽o͓̽t͓̽a͓̽t͓̽i͓̽o͓̽n͓̽.͓̽
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͓̽L͓̽o͓̽n͓̽g͓̽-͓̽r͓̽a͓̽n͓̽g͓̽e͓̽d͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽F͓̽l͓̽y͓̽i͓̽n͓̽g͓̽ ͓̽M͓̽a͓̽c͓̽h͓̽i͓̽n͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽s͓̽n͓̽i͓̽p͓̽e͓̽ ͓̽t͓̽h͓̽o͓̽s͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽,͓̽ ͓̽p͓̽r͓̽e͓̽s͓̽e͓̽r͓̽v͓̽i͓̽n͓̽g͓̽ ͓̽s͓̽o͓̽m͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽h͓̽e͓̽a͓̽l͓̽t͓̽h͓̽,͓̽ ͓̽p͓̽o͓̽s͓̽s͓̽i͓̽b͓̽l͓̽y͓̽ ͓̽a͓̽l͓̽l͓̽o͓̽w͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽g͓̽e͓̽t͓̽ ͓̽s͓̽o͓̽m͓̽e͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽
͓̽
͓̽W͓̽h͓̽e͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽r͓̽e͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽i͓̽d͓̽d͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽,͓̽ ͓̽u͓̽n͓̽d͓̽e͓̽r͓̽s͓̽t͓̽a͓̽n͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽m͓̽e͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽t͓̽y͓̽p͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽h͓̽e͓̽l͓̽p͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽c͓̽e͓̽r͓̽t͓̽a͓̽i͓̽n͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽.͓̽
͓̽
͓̽P͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽s͓̽u͓̽c͓̽h͓̽ ͓̽a͓̽s͓̽ ͓̽s͓̽p͓̽a͓̽w͓̽n͓̽e͓̽r͓̽s͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽C͓̽o͓̽l͓̽l͓̽e͓̽c͓̽t͓̽o͓̽r͓̽ ͓̽h͓̽a͓̽v͓̽e͓̽ ͓̽a͓̽ ͓̽l͓̽a͓̽r͓̽g͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽t͓̽b͓̽o͓̽x͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽;͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽m͓̽e͓̽a͓̽n͓̽s͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽i͓̽f͓̽ ͓̽a͓̽ ͓̽p͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽w͓̽a͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽3͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽s͓̽ ͓̽a͓̽w͓̽a͓̽y͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽r͓̽i͓̽v͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽i͓̽d͓̽d͓̽l͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽s͓̽i͓̽d͓̽e͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽n͓̽ ͓̽i͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽i͓̽m͓̽p͓̽o͓̽s͓̽s͓̽i͓̽b͓̽l͓̽e͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽m͓̽e͓̽n͓̽t͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽g͓̽e͓̽t͓̽ ͓̽p͓̽u͓̽l͓̽l͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽.͓̽
͓̽
͓̽D͓̽e͓̽f͓̽e͓̽n͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽h͓̽a͓̽v͓̽e͓̽ ͓̽a͓̽ ͓̽s͓̽m͓̽a͓̽l͓̽l͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽t͓̽b͓̽o͓̽x͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽a͓̽ ͓̽p͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽m͓̽e͓̽a͓̽n͓̽s͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽i͓̽f͓̽ ͓̽a͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽w͓̽a͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽e͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽s͓̽ ͓̽a͓̽w͓̽a͓̽y͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽r͓̽i͓̽v͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽i͓̽d͓̽d͓̽l͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽s͓̽i͓̽d͓̽e͓̽,͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽l͓̽e͓̽f͓̽t͓̽ ͓̽o͓̽r͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽s͓̽i͓̽d͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽A͓̽r͓̽e͓̽n͓̽a͓̽ ͓̽m͓̽a͓̽y͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽b͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽i͓̽t͓̽ ͓̽d͓̽u͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽i͓̽t͓̽s͓̽ ͓̽s͓̽m͓̽a͓̽l͓̽l͓̽e͓̽r͓̽ ͓̽h͓̽i͓̽t͓̽b͓̽o͓̽x͓̽.͓̽
͓̽
͓̽I͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽ ͓̽h͓̽a͓̽s͓̽ ͓̽a͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽l͓̽r͓̽e͓̽a͓̽d͓̽y͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽d͓̽o͓̽w͓̽n͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽c͓̽e͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽r͓̽e͓̽n͓̽a͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽t͓̽r͓̽i͓̽e͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽i͓̽t͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽a͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽e͓̽d͓̽g͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽r͓̽e͓̽n͓̽a͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽u͓̽s͓̽e͓̽ ͓̽c͓̽e͓̽r͓̽t͓̽a͓̽i͓̽n͓̽ ͓̽a͓̽i͓̽r͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽p͓̽u͓̽s͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽w͓̽a͓̽r͓̽d͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽s͓̽ ͓̽i͓̽t͓̽ ͓̽j͓̽u͓̽m͓̽p͓̽s͓̽ ͓̽o͓̽v͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽r͓̽i͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽l͓̽y͓̽ ͓̽d͓̽e͓̽n͓̽y͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽y͓̽p͓̽a͓̽s͓̽s͓̽ ͓̽a͓̽t͓̽t͓̽e͓̽m͓̽p͓̽t͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽y͓̽ ͓̽m͓̽u͓̽s͓̽t͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽l͓̽r͓̽e͓̽a͓̽d͓̽y͓̽ ͓̽h͓̽o͓̽v͓̽e͓̽r͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽v͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽c͓̽o͓̽r͓̽r͓̽e͓̽c͓̽t͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽m͓̽e͓̽n͓̽t͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽q͓̽u͓̽i͓̽c͓̽k͓̽ ͓̽r͓̽e͓̽f͓̽l͓̽e͓̽x͓̽e͓̽s͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽r͓̽e͓̽q͓̽u͓̽i͓̽r͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽c͓̽o͓̽r͓̽r͓̽e͓̽c͓̽t͓̽l͓̽y͓̽ ͓̽p͓̽e͓̽r͓̽f͓̽o͓̽r͓̽m͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽t͓̽e͓̽c͓̽h͓̽n͓̽i͓̽q͓̽u͓̽e͓̽.͓̽
͓̽
͓̽F͓̽o͓̽r͓̽ ͓̽B͓̽a͓̽t͓̽s͓̽,͓̽ ͓̽S͓̽k͓̽e͓̽l͓̽e͓̽t͓̽o͓̽n͓̽ ͓̽D͓̽r͓̽a͓̽g͓̽o͓̽n͓̽s͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽ ͓̽H͓̽o͓̽r͓̽d͓̽e͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽s͓̽h͓̽o͓̽u͓̽l͓̽d͓̽ ͓̽b͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽s͓̽ ͓̽s͓̽o͓̽o͓̽n͓̽ ͓̽a͓̽s͓̽ ͓̽i͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽e͓̽d͓̽.͓̽
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͓̽F͓̽o͓̽r͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽s͓̽,͓̽ ͓̽S͓̽k͓̽e͓̽l͓̽e͓̽t͓̽o͓̽n͓̽ ͓̽B͓̽a͓̽r͓̽r͓̽e͓̽l͓̽,͓̽ ͓̽M͓̽e͓̽g͓̽a͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽,͓̽ ͓̽F͓̽l͓̽y͓̽i͓̽n͓̽g͓̽ ͓̽M͓̽a͓̽c͓̽h͓̽i͓̽n͓̽e͓̽,͓̽ ͓̽E͓̽l͓̽e͓̽c͓̽t͓̽r͓̽o͓̽ ͓̽D͓̽r͓̽a͓̽g͓̽o͓̽n͓̽,͓̽ ͓̽B͓̽a͓̽b͓̽y͓̽ ͓̽D͓̽r͓̽a͓̽g͓̽o͓̽n͓̽,͓̽ ͓̽I͓̽n͓̽f͓̽e͓̽r͓̽n͓̽o͓̽ ͓̽D͓̽r͓̽a͓̽g͓̽o͓̽n͓̽,͓̽ ͓̽B͓̽a͓̽l͓̽l͓̽o͓̽o͓̽n͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽L͓̽a͓̽v͓̽a͓̽ ͓̽H͓̽o͓̽u͓̽n͓̽d͓̽,͓̽ ͓̽s͓̽t͓̽a͓̽g͓̽g͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽b͓̽o͓̽v͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽m͓̽e͓̽n͓̽t͓̽ ͓̽o͓̽n͓̽e͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽l͓̽e͓̽f͓̽t͓̽ ͓̽s͓̽i͓̽d͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽r͓̽e͓̽n͓̽a͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽v͓̽i͓̽c͓̽e͓̽ ͓̽v͓̽e͓̽r͓̽s͓̽a͓̽.͓̽
͓̽
͓̽T͓̽h͓̽e͓̽y͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽u͓̽s͓̽e͓̽ ͓̽g͓̽r͓̽o͓̽u͓̽n͓̽d͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽a͓̽c͓̽h͓̽i͓̽e͓̽v͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽a͓̽m͓̽e͓̽ ͓̽r͓̽e͓̽s͓̽u͓̽l͓̽t͓̽.͓̽ ͓̽S͓̽o͓̽m͓̽e͓̽t͓̽h͓̽i͓̽n͓̽g͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽a͓̽n͓̽ ͓̽I͓̽c͓̽e͓̽ ͓̽G͓̽o͓̽l͓̽e͓̽m͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽e͓̽d͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽’͓̽s͓̽ ͓̽l͓̽a͓̽n͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽s͓̽p͓̽o͓̽t͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽o͓̽b͓̽s͓̽t͓̽r͓̽u͓̽c͓̽t͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽p͓̽a͓̽t͓̽h͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽f͓̽o͓̽r͓̽c͓̽e͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽t͓̽o͓̽ ͓̽g͓̽o͓̽ ͓̽a͓̽r͓̽o͓̽u͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽c͓̽a͓̽u͓̽s͓̽e͓̽s͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽e͓̽ ͓̽c͓̽l͓̽o͓̽s͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽n͓̽s͓̽t͓̽e͓̽a͓̽d͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽C͓̽r͓̽o͓̽w͓̽n͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽
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͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽k͓̽i͓̽t͓̽e͓̽ ͓̽V͓̽e͓̽r͓̽y͓̽ ͓̽F͓̽a͓̽s͓̽t͓̽ ͓̽n͓̽o͓̽n͓̽-͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽d͓̽u͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽h͓̽i͓̽s͓̽ ͓̽o͓̽w͓̽n͓̽ ͓̽V͓̽e͓̽r͓̽y͓̽ ͓̽F͓̽a͓̽s͓̽t͓̽ ͓̽s͓̽p͓̽e͓̽e͓̽d͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽f͓̽ ͓̽h͓̽e͓̽ ͓̽i͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽f͓̽o͓̽u͓̽r͓̽t͓̽h͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽,͓̽ ͓̽s͓̽l͓̽i͓̽g͓̽h͓̽t͓̽l͓̽y͓̽ ͓̽i͓̽n͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽s͓̽i͓̽t͓̽e͓̽ ͓̽l͓̽a͓̽n͓̽e͓̽.͓̽ ͓̽H͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽s͓̽t͓̽a͓̽l͓̽l͓̽ ͓̽g͓̽r͓̽o͓̽u͓̽n͓̽d͓̽e͓̽d͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽s͓̽ ͓̽w͓̽h͓̽e͓̽n͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽r͓̽i͓̽g͓̽h͓̽t͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽.͓̽ ͓̽H͓̽e͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽p͓̽u͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽t͓̽o͓̽w͓̽a͓̽r͓̽d͓̽s͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽u͓̽n͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽a͓̽b͓̽l͓̽e͓̽ ͓̽b͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽w͓̽h͓̽e͓̽n͓̽ ͓̽h͓̽e͓̽ ͓̽j͓̽u͓̽m͓̽p͓̽s͓̽ ͓̽o͓̽v͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽.͓̽ ͓̽A͓̽f͓̽t͓̽e͓̽r͓̽ ͓̽l͓̽a͓̽n͓̽d͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽h͓̽e͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽p͓̽u͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽b͓̽a͓̽c͓̽k͓̽.͓̽ ͓̽T͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽u͓̽s͓̽e͓̽f͓̽u͓̽l͓̽ ͓̽w͓̽h͓̽e͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽ ͓̽n͓̽e͓̽e͓̽d͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽a͓̽m͓̽e͓̽ ͓̽l͓̽a͓̽n͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽i͓̽n͓̽g͓̽.͓̽ ͓̽I͓̽t͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽h͓̽e͓̽l͓̽p͓̽ ͓̽s͓̽e͓̽p͓̽a͓̽r͓̽a͓̽t͓̽e͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽b͓̽e͓̽h͓̽i͓̽n͓̽d͓̽ ͓̽a͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽ ͓̽i͓̽n͓̽ ͓̽a͓̽ ͓̽l͓̽a͓̽r͓̽g͓̽e͓̽ ͓̽p͓̽u͓̽s͓̽h͓̽.͓̽
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͓̽A͓̽ ͓̽T͓̽o͓̽r͓̽n͓̽a͓̽d͓̽o͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽s͓̽e͓̽c͓̽o͓̽n͓̽d͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽K͓̽i͓̽n͓̽g͓̽'͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽s͓̽t͓̽a͓̽g͓̽g͓̽e͓̽r͓̽e͓̽d͓̽ ͓̽t͓̽w͓̽o͓̽ ͓̽t͓̽i͓̽l͓̽e͓̽s͓̽ ͓̽t͓̽o͓̽w͓̽a͓̽r͓̽d͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽a͓̽c͓̽t͓̽i͓̽v͓̽a͓̽t͓̽e͓̽ ͓̽i͓̽t͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽o͓̽u͓̽t͓̽ ͓̽a͓̽n͓̽y͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽,͓̽ ͓̽h͓̽e͓̽l͓̽p͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽i͓̽n͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽f͓̽u͓̽t͓̽u͓̽r͓̽e͓̽ ͓̽p͓̽u͓̽s͓̽h͓̽e͓̽s͓̽.͓̽ ͓̽T͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽ ͓̽m͓̽e͓̽t͓̽h͓̽o͓̽d͓̽ ͓̽o͓̽f͓̽ ͓̽m͓̽i͓̽t͓̽i͓̽g͓̽a͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽a͓̽l͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽a͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽,͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽d͓̽o͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽e͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽s͓̽ ͓̽m͓̽a͓̽y͓̽ ͓̽r͓̽e͓̽s͓̽u͓̽l͓̽t͓̽ ͓̽i͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽K͓̽i͓̽n͓̽g͓̽'͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽'͓̽s͓̽ ͓̽h͓̽e͓̽a͓̽l͓̽t͓̽h͓̽ ͓̽b͓̽e͓̽i͓̽n͓̽g͓̽ ͓̽l͓̽o͓̽w͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽t͓̽o͓̽ ͓̽b͓̽e͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽e͓̽d͓̽ ͓̽d͓̽i͓̽r͓̽e͓̽c͓̽t͓̽l͓̽y͓̽,͓̽ ͓̽o͓̽p͓̽e͓̽n͓̽i͓̽n͓̽g͓̽ ͓̽u͓̽p͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽o͓̽s͓̽s͓̽i͓̽b͓̽l͓̽e͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽a͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽a͓̽ ͓̽b͓̽a͓̽c͓̽k͓̽ ͓̽d͓̽o͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽e͓̽ ͓̽c͓̽r͓̽o͓̽w͓̽n͓̽.͓̽ ͓̽A͓̽ ͓̽b͓̽e͓̽t͓̽t͓̽e͓̽r͓̽ ͓̽a͓̽l͓̽t͓̽e͓̽r͓̽n͓̽a͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽p͓̽u͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽a͓̽w͓̽a͓̽y͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽i͓̽n͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽a͓̽t͓̽t͓̽a͓̽c͓̽k͓̽i͓̽n͓̽g͓̽ ͓̽r͓̽a͓̽n͓̽g͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽a͓̽l͓̽l͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽e͓̽ ͓̽C͓̽r͓̽o͓̽w͓̽n͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽s͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽n͓̽e͓̽g͓̽a͓̽t͓̽e͓̽ ͓̽a͓̽l͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽a͓̽s͓̽ ͓̽l͓̽o͓̽n͓̽g͓̽ ͓̽a͓̽s͓̽ ͓̽n͓̽o͓̽n͓̽e͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽a͓̽l͓̽r͓̽e͓̽a͓̽d͓̽y͓̽ ͓̽d͓̽i͓̽s͓̽t͓̽r͓̽a͓̽c͓̽t͓̽e͓̽d͓̽
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͓̽A͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽p͓̽o͓̽w͓̽e͓̽r͓̽f͓̽u͓̽l͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽,͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽,͓̽ ͓̽t͓̽y͓̽p͓̽i͓̽c͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽r͓̽e͓̽f͓̽e͓̽r͓̽r͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽T͓̽r͓̽i͓̽f͓̽e͓̽c͓̽t͓̽a͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽ ͓̽a͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽ ͓̽m͓̽o͓̽s͓̽t͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽p͓̽r͓̽o͓̽t͓̽e͓̽c͓̽t͓̽ ͓̽h͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽f͓̽r͓̽o͓̽m͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽o͓̽r͓̽ ͓̽h͓̽i͓̽g͓̽h͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽s͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽u͓̽s͓̽e͓̽d͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽t͓̽o͓̽w͓̽e͓̽r͓̽.͓̽
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͓̽T͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽l͓̽y͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽e͓̽d͓̽ ͓̽b͓̽y͓̽ ͓̽L͓̽i͓̽g͓̽h͓̽t͓̽n͓̽i͓̽n͓̽g͓̽,͓̽ ͓̽o͓̽n͓̽e͓̽-͓̽s͓̽h͓̽o͓̽t͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽s͓̽e͓̽v͓̽e͓̽r͓̽e͓̽l͓̽y͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽i͓̽n͓̽g͓̽ ͓̽b͓̽o͓̽t͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽ ͓̽H͓̽o͓̽r͓̽d͓̽e͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽,͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽e͓̽n͓̽e͓̽m͓̽y͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽Z͓̽a͓̽p͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽o͓̽n͓̽e͓̽-͓̽s͓̽h͓̽o͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽a͓̽l͓̽l͓̽.͓̽ ͓̽E͓̽v͓̽e͓̽n͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽e͓̽d͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽h͓̽a͓̽v͓̽e͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽ ͓̽t͓̽i͓̽m͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽e͓̽v͓̽e͓̽r͓̽e͓̽l͓̽y͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽
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͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽s͓̽h͓̽o͓̽u͓̽l͓̽d͓̽ ͓̽b͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽b͓̽e͓̽h͓̽i͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽V͓̽a͓̽l͓̽k͓̽y͓̽r͓̽i͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽g͓̽i͓̽v͓̽e͓̽ ͓̽i͓̽t͓̽ ͓̽a͓̽ ͓̽b͓̽o͓̽o͓̽s͓̽t͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽i͓̽t͓̽ ͓̽s͓̽t͓̽a͓̽y͓̽s͓̽ ͓̽i͓̽n͓̽ ͓̽f͓̽r͓̽o͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽,͓̽ ͓̽p͓̽r͓̽o͓̽t͓̽e͓̽c͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽t͓̽.͓̽
͓̽
͓̽A͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽i͓̽n͓̽e͓̽d͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽a͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽ ͓̽B͓̽a͓̽r͓̽r͓̽e͓̽l͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽a͓̽w͓̽k͓̽w͓̽a͓̽r͓̽d͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽d͓̽ ͓̽a͓̽g͓̽a͓̽i͓̽n͓̽s͓̽t͓̽.͓̽ ͓̽T͓̽i͓̽m͓̽i͓̽n͓̽g͓̽ ͓̽i͓̽t͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽t͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽s͓̽h͓̽o͓̽t͓̽s͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽s͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽o͓̽s͓̽t͓̽ ͓̽e͓̽f͓̽f͓̽e͓̽c͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽w͓̽a͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽a͓̽ ͓̽B͓̽a͓̽r͓̽b͓̽a͓̽r͓̽i͓̽a͓̽n͓̽ ͓̽B͓̽a͓̽r͓̽r͓̽e͓̽l͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽s͓̽h͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽d͓̽o͓̽w͓̽n͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽m͓̽i͓̽n͓̽i͓̽m͓̽a͓̽l͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽a͓̽ ͓̽p͓̽o͓̽s͓̽i͓̽t͓̽i͓̽v͓̽e͓̽ ͓̽E͓̽l͓̽i͓̽x͓̽i͓̽r͓̽ ͓̽t͓̽r͓̽a͓̽d͓̽e͓̽,͓̽ ͓̽a͓̽s͓̽ ͓̽l͓̽o͓̽n͓̽g͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽G͓̽o͓̽b͓̽l͓̽i͓̽n͓̽ ͓̽B͓̽a͓̽r͓̽r͓̽e͓̽l͓̽ ͓̽w͓̽a͓̽s͓̽ ͓̽p͓̽l͓̽a͓̽c͓̽e͓̽d͓̽ ͓̽d͓̽i͓̽r͓̽e͓̽c͓̽t͓̽l͓̽y͓̽ ͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽
͓̽
͓̽P͓̽a͓̽i͓̽r͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽B͓̽a͓̽l͓̽l͓̽o͓̽o͓̽n͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽d͓̽e͓̽v͓̽a͓̽s͓̽t͓̽a͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽e͓̽x͓̽e͓̽c͓̽u͓̽t͓̽e͓̽d͓̽ ͓̽p͓̽r͓̽o͓̽p͓̽e͓̽r͓̽l͓̽y͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽a͓̽c͓̽t͓̽ ͓̽a͓̽s͓̽ ͓̽a͓̽ ͓̽t͓̽a͓̽n͓̽k͓̽ ͓̽w͓̽h͓̽i͓̽l͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽B͓̽a͓̽l͓̽l͓̽o͓̽o͓̽n͓̽ ͓̽t͓̽h͓̽r͓̽e͓̽a͓̽t͓̽e͓̽n͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽m͓̽a͓̽s͓̽s͓̽i͓̽v͓̽e͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽d͓̽e͓̽s͓̽t͓̽r͓̽o͓̽y͓̽ ͓̽a͓̽n͓̽y͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽a͓̽t͓̽t͓̽e͓̽m͓̽p͓̽t͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽l͓̽o͓̽w͓̽ ͓̽d͓̽o͓̽w͓̽n͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽ ͓̽i͓̽s͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽v͓̽u͓̽l͓̽n͓̽e͓̽r͓̽a͓̽b͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽a͓̽n͓̽t͓̽i͓̽-͓̽a͓̽i͓̽r͓̽ ͓̽c͓̽a͓̽r͓̽d͓̽s͓̽ ͓̽a͓̽s͓̽ ͓̽n͓̽e͓̽i͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽ ͓̽a͓̽n͓̽y͓̽t͓̽h͓̽i͓̽n͓̽g͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽.͓̽ ͓̽A͓̽d͓̽d͓̽i͓̽t͓̽i͓̽o͓̽n͓̽a͓̽l͓̽l͓̽y͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽e͓̽a͓̽s͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽e͓̽p͓̽a͓̽r͓̽a͓̽t͓̽e͓̽,͓̽ ͓̽d͓̽u͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽d͓̽i͓̽s͓̽p͓̽a͓̽r͓̽i͓̽t͓̽y͓̽ ͓̽i͓̽n͓̽ ͓̽m͓̽o͓̽v͓̽e͓̽ ͓̽s͓̽p͓̽e͓̽e͓̽d͓̽s͓̽.͓̽ ͓̽A͓̽l͓̽t͓̽e͓̽r͓̽n͓̽a͓̽t͓̽i͓̽v͓̽e͓̽l͓̽y͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽B͓̽a͓̽l͓̽l͓̽o͓̽o͓̽n͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽d͓̽ ͓̽i͓̽n͓̽ ͓̽d͓̽i͓̽f͓̽f͓̽e͓̽r͓̽e͓̽n͓̽t͓̽ ͓̽l͓̽a͓̽n͓̽e͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽s͓̽p͓̽r͓̽e͓̽a͓̽d͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽e͓̽s͓̽ ͓̽t͓̽h͓̽i͓̽n͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽a͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽ ͓̽o͓̽r͓̽ ͓̽T͓̽o͓̽r͓̽n͓̽a͓̽d͓̽o͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽r͓̽i͓̽n͓̽g͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽b͓̽a͓̽c͓̽k͓̽ ͓̽t͓̽o͓̽g͓̽e͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽f͓̽o͓̽r͓̽ ͓̽a͓̽n͓̽ ͓̽e͓̽a͓̽s͓̽i͓̽e͓̽r͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽e͓̽.͓̽
͓̽
͓̽T͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽p͓̽a͓̽i͓̽r͓̽e͓̽d͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽L͓̽u͓̽m͓̽b͓̽e͓̽r͓̽j͓̽a͓̽c͓̽k͓̽ ͓̽a͓̽s͓̽ ͓̽b͓̽o͓̽t͓̽h͓̽ ͓̽a͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽ ͓̽b͓̽a͓̽i͓̽t͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽.͓̽ ͓̽I͓̽t͓̽ ͓̽i͓̽s͓̽ ͓̽a͓̽ ͓̽v͓̽e͓̽r͓̽y͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽a͓̽n͓̽ ͓̽e͓̽x͓̽t͓̽r͓̽e͓̽m͓̽e͓̽l͓̽y͓̽ ͓̽h͓̽i͓̽g͓̽h͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽o͓̽u͓̽t͓̽p͓̽u͓̽t͓̽ ͓̽p͓̽o͓̽t͓̽e͓̽n͓̽t͓̽i͓̽a͓̽l͓̽,͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽e͓̽n͓̽e͓̽m͓̽y͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽l͓̽y͓̽ ͓̽t͓̽r͓̽y͓̽ ͓̽t͓̽o͓̽ ͓̽c͓̽o͓̽u͓̽n͓̽t͓̽e͓̽r͓̽ ͓̽i͓̽t͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽a͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽h͓̽a͓̽p͓̽p͓̽e͓̽n͓̽s͓̽,͓̽ ͓̽u͓̽s͓̽e͓̽ ͓̽a͓̽ ͓̽s͓̽p͓̽e͓̽l͓̽l͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽A͓̽r͓̽r͓̽o͓̽w͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽r͓̽e͓̽n͓̽d͓̽e͓̽r͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽n͓̽s͓̽e͓̽l͓̽e͓̽s͓̽s͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽m͓̽a͓̽n͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽L͓̽u͓̽m͓̽b͓̽e͓̽r͓̽j͓̽a͓̽c͓̽k͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽d͓̽r͓̽o͓̽p͓̽p͓̽e͓̽d͓̽ ͓̽R͓̽a͓̽g͓̽e͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽m͓̽a͓̽k͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽e͓̽v͓̽e͓̽n͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽d͓̽a͓̽n͓̽g͓̽e͓̽r͓̽o͓̽u͓̽s͓̽ ͓̽t͓̽h͓̽a͓̽n͓̽ ͓̽i͓̽t͓̽ ͓̽n͓̽o͓̽r͓̽m͓̽a͓̽l͓̽l͓̽y͓̽ ͓̽i͓̽s͓̽.͓̽
͓̽
͓̽A͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽e͓̽a͓̽d͓̽l͓̽y͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽i͓̽n͓̽a͓̽t͓̽i͓̽o͓̽n͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽ ͓̽P͓̽.͓̽E͓̽.͓̽K͓̽.͓̽K͓̽.͓̽A͓̽.͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽.͓̽ ͓̽B͓̽o͓̽t͓̽h͓̽ ͓̽u͓̽n͓̽i͓̽t͓̽s͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽b͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽ ͓̽P͓̽.͓̽E͓̽.͓̽K͓̽.͓̽K͓̽.͓̽A͓̽.͓̽ ͓̽d͓̽o͓̽e͓̽s͓̽ ͓̽m͓̽u͓̽c͓̽h͓̽ ͓̽m͓̽o͓̽r͓̽e͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽d͓̽o͓̽e͓̽s͓̽ ͓̽n͓̽o͓̽t͓̽ ͓̽a͓̽t͓̽t͓̽a͓̽c͓̽k͓̽ ͓̽o͓̽n͓̽l͓̽y͓̽ ͓̽b͓̽u͓̽i͓̽l͓̽d͓̽i͓̽n͓̽g͓̽s͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽ ͓̽P͓̽.͓̽E͓̽.͓̽K͓̽.͓̽K͓̽.͓̽A͓̽.͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽E͓̽x͓̽e͓̽c͓̽u͓̽t͓̽i͓̽o͓̽n͓̽e͓̽r͓̽ ͓̽a͓̽n͓̽d͓̽ ͓̽M͓̽u͓̽s͓̽k͓̽e͓̽t͓̽e͓̽e͓̽r͓̽.͓̽ ͓̽H͓̽o͓̽w͓̽e͓̽v͓̽e͓̽r͓̽,͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽o͓̽m͓̽b͓̽o͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽b͓̽e͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽e͓̽d͓̽ ͓̽w͓̽i͓̽t͓̽h͓̽ ͓̽s͓̽w͓̽a͓̽r͓̽m͓̽s͓̽ ͓̽l͓̽i͓̽k͓̽e͓̽ ͓̽S͓̽k͓̽e͓̽l͓̽e͓̽t͓̽o͓̽n͓̽ ͓̽A͓̽r͓̽m͓̽y͓̽,͓̽ ͓̽w͓̽h͓̽i͓̽c͓̽h͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽d͓̽e͓̽f͓̽e͓̽a͓̽t͓̽ ͓̽b͓̽o͓̽t͓̽h͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽s͓̽i͓̽n͓̽c͓̽e͓̽ ͓̽n͓̽e͓̽i͓̽t͓̽h͓̽e͓̽r͓̽ ͓̽o͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽m͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽r͓̽e͓̽a͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽.͓̽ ͓̽T͓̽h͓̽e͓̽y͓̽ ͓̽a͓̽r͓̽e͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽u͓̽n͓̽a͓̽b͓̽l͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽a͓̽r͓̽g͓̽e͓̽t͓̽ ͓̽a͓̽i͓̽r͓̽ ͓̽t͓̽r͓̽o͓̽o͓̽p͓̽s͓̽,͓̽ ͓̽s͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽M͓̽i͓̽n͓̽i͓̽o͓̽n͓̽ ͓̽H͓̽o͓̽r͓̽d͓̽e͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽s͓̽t͓̽o͓̽p͓̽ ͓̽t͓̽h͓̽i͓̽s͓̽ ͓̽e͓̽a͓̽s͓̽i͓̽l͓̽y͓̽.͓̽
͓̽
͓̽A͓̽ ͓̽r͓̽i͓̽s͓̽k͓̽y͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽ ͓̽i͓̽s͓̽ ͓̽t͓̽o͓̽ ͓̽d͓̽e͓̽p͓̽l͓̽o͓̽y͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽a͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽b͓̽r͓̽i͓̽d͓̽g͓̽e͓̽ ͓̽a͓̽s͓̽ ͓̽s͓̽o͓̽o͓̽n͓̽ ͓̽a͓̽s͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽m͓̽a͓̽t͓̽c͓̽h͓̽ ͓̽s͓̽t͓̽a͓̽r͓̽t͓̽s͓̽.͓̽ ͓̽I͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽ ͓̽d͓̽o͓̽e͓̽s͓̽ ͓̽n͓̽o͓̽t͓̽ ͓̽r͓̽e͓̽a͓̽c͓̽t͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽,͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽H͓̽o͓̽g͓̽ ͓̽R͓̽i͓̽d͓̽e͓̽r͓̽ ͓̽w͓̽i͓̽l͓̽l͓̽ ͓̽d͓̽e͓̽a͓̽l͓̽ ͓̽a͓̽ ͓̽s͓̽i͓̽g͓̽n͓̽i͓̽f͓̽i͓̽c͓̽a͓̽n͓̽t͓̽ ͓̽a͓̽m͓̽o͓̽u͓̽n͓̽t͓̽ ͓̽o͓̽f͓̽ ͓̽d͓̽a͓̽m͓̽a͓̽g͓̽e͓̽ ͓̽t͓̽o͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽P͓̽r͓̽i͓̽n͓̽c͓̽e͓̽s͓̽s͓̽ ͓̽T͓̽o͓̽w͓̽e͓̽r͓̽.͓̽ ͓̽T͓̽h͓̽i͓̽s͓̽ ͓̽c͓̽a͓̽n͓̽ ͓̽a͓̽l͓̽s͓̽o͓̽ ͓̽a͓̽l͓̽l͓̽o͓̽w͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽p͓̽l͓̽a͓̽y͓̽e͓̽r͓̽ ͓̽t͓̽o͓̽ ͓̽q͓̽u͓̽i͓̽c͓̽k͓̽l͓̽y͓̽ ͓̽s͓̽c͓̽o͓̽u͓̽t͓̽ ͓̽t͓̽h͓̽e͓̽ ͓̽o͓̽p͓̽p͓̽o͓̽n͓̽e͓̽n͓̽t͓̽'͓̽s͓̽ ͓̽d͓̽e͓̽c͓̽k͓̽ ͓̽i͓̽f͓̽ ͓̽t͓̽h͓̽e͓̽y͓̽ ͓̽h͓̽a͓̽p͓̽p͓̽e͓̽n͓̽ ͓̽t͓̽o͓̽ ͓̽r͓̽e͓̽a͓̽c͓̽t͓̽ ͓̽t͓̽o͓̽ ͓̽h͓̽i͓̽m͓̽ ͓̽f͓̽a͓̽s͓̽t͓̽ ͓̽e͓̽n͓̽o͓̽u͓̽g͓̽h͓̽.͓̽

Your mom      39 days ago  #
https://discord.gg/xKg9HSMU2P

Coldsteel the Hedgehog      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

Coldsteel the Hedgehog      39 days ago  #
Shut up, fingerless gloves look badass!

Your mom      39 days ago  #
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I stop spamming if you stop https://discord.gg/xKg9HSMU2P

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I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

I stop spamming if you stop https://discord.gg/xKg9HSMU2P

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Coldsteel the Hedgehog      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

Your mom      39 days ago  #
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The Hog Rider card is NOT unlocked from the Spell      39 days ago  #
The Hog Rider card is NOT unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

Coldsteel the Hedgehog      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

The Hog Rider card is unlocked from the Spell Vall      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

The Hog Rider card is unlocked from the Spell Vall      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

Coldsteel the Hedgehog      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

Your mom      39 days ago  #
https://discord.gg/xKg9HSMU2P

Coldsteel the Hedgehog      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

Your mom      39 days ago  #
https://discord.gg/xKg9HSMU2P

Coldsteel the Hedgehog      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

Your mom      39 days ago  #
https://discord.gg/xKg9HSMU2P

copy and paste this if you hate mfs who rickroll      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

Your mom      39 days ago  #
https://discord.gg/hZ4TuFyspZ

toe      39 days ago  #
https://discord.gg/Tnfzmdu8

toe      39 days ago  #
https://discord.gg/Tnfzmdu8

Coldsteel the Hedgehog      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

Your mom      39 days ago  #
https://discord.gg/hZ4TuFyspZ

Your mom      39 days ago  #
https://discord.gg/hZ4TuFyspZ

_Grimparsley2672_ (AKA Grimparsley2672)      39 days ago  #
Scratch is still down. The scratch team are still working on the issue with the website.

Your mom      39 days ago  #
https://discord.gg/hZ4TuFyspZ

Landon Perkins      39 days ago  #
"The Scratch Team is working hard to fix an issue with the Scratch website"

Your mom      39 days ago  #
https://discord.gg/hZ4TuFyspZ

Your mom      39 days ago  #
https://discord.gg/hZ4TuFyspZ

8165718568      39 days ago  #
bro what if scratch is updating to be 4.0! (highly unlikely)

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The Hog Rider card is unlocked from the Spell Vall      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

Your mom      39 days ago  #
https://discord.gg/hZ4TuFyspZ

Scratch---Pixel      39 days ago  #
Sooo bye. If you want to talk me then save my username, @Scratch---pixel

Coldsteel the Hedgehog      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

maxxb43 from scratch      39 days ago  #
SERIOUSLY STOP SPAMMING---

Scratch---Pixel      39 days ago  #
Sooo bye. If you want to talk me then save my username, @Scratch---pixel

Scratch---Pixel      39 days ago  #
Sooo bye. If you want to talk me then save my username, @Scratch---pixel

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Scratch---Pixel      39 days ago  #
Sooo bye. If you want to talk me then save my username, @Scratch---pixel

https://discord.gg/W3bQvR7bhttps://discord.gg/W3bQ      39 days ago  #
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Scratch---Pixel      39 days ago  #
Sooo bye. If you want to talk me then save my username, @Scratch---pixel

Your mom      39 days ago  #
We have many members https://discord.gg/hZ4TuFyspZ

The Hog Rider card is unlocked from the Spell Vall      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

The Hog Rider card is unlocked from the Spell Vall      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

maxxb43 from scratch      39 days ago  #
bro shut up-

The Hog Rider card is unlocked from the Spell Vall      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

The Hog Rider card is unlocked from the Spell Vall      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

swansonbrawnson      39 days ago  #
help scratch is f***ing down maybe i will commit vehicular manslaughter while its down

MEH CRY CUZ NO ONE JOIN MY SERVER https://discord.      39 days ago  #
):

The Hog Rider card is unlocked from the Spell Vall      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

Scratch---Pixel      39 days ago  #
maxxb43 from scratch • 3 secs ago # 19 April 2022
Scratch---Pixel my user is maxxb43 :/

Yes I already logged you lol

Your mom      39 days ago  #
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The Hog Rider card is unlocked from the Spell Vall      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

Your mom      39 days ago  #
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The Hog Rider card is unlocked from the Spell Vall      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

maxxb43 from scratch      39 days ago  #
Scratch---Pixel my user is maxxb43 :/

A M O N G U S      39 days ago  #
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Scratch---Pixel      39 days ago  #
duck • 9 secs ago # 19 April 2022
Scratch---Pixel my username is _-duckies-_

Logged!

Your mom      39 days ago  #
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Your mom      39 days ago  #
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Your Name...      39 days ago  #
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

Strategy

His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.

A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

daniel      39 days ago  #
HELP PLEASE!

https://discord.gg/W3bQvR7bhttps://discord.gg/W3bQ      39 days ago  #
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maxxb43 from scratch      39 days ago  #
aaaaaaAAAAAAAAAAAAA HELP I CANNOT LIVE WITHOUT SCRATTTTTTCCCCCCCCCCCCCCCHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

duck      39 days ago